Zhuhlyi_Ded

Ukraine
124 matches tracked 31 matches in 30 days
Last updated:

How does Zhuhlyi_Ded play?

Rating 1.01 K/R 0.71 ADR 78.1 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 124 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.5
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 3 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether Zhuhlyi_Ded is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: October 2026 with 0.75.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
29 matches · 48% win rate
On Dust 2 −7 ELO
37 matches · 35% win rate
On Saturdays +39 ELO, win rate 42%

Zhuhlyi_Ded loses the most ELO on Ancient: −65 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
35% better than 8%
0.68 better than 25%
75.2 better than 25%
0.97 better than 32%
55% of 177 duels better than 74%
42% of 26 situations better than 63%
Ancient29
48% better than 42%
0.74 better than 53%
80.0 better than 45%
1.03 better than 58%
53% of 140 duels better than 65%
29% of 14 situations better than 30%
Anubis26
69% better than 94%
0.74 right on the average
79.5 better than 44%
1.05 better than 61%
52% of 110 duels better than 57%
58% of 12 situations better than 88%
Nuke10
60% -
0.78 -
83.0 -
1.09-
67% of 43 duels -
40% of 5 situations -
Cache9
67% -
0.72 -
81.2 -
1.06-
64% of 45 duels -
75% of 4 situations -
Inferno8
13% -
0.58 -
71.1 -
0.80-
39% of 38 duels -
0% of 1 situations -
Mirage4
50% -
0.74 -
77.1 -
1.07-
38% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zhuhlyi_Ded plays

Across 124 matches Zhuhlyi_Ded averages K/R 0.71, ADR 78.1 and a rating of 1.01. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 21% of level 9 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 47 of 124 matches the rating was 1.10 or higher (38%), in 42 it was below 0.90. In 124 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. Zhuhlyi_Ded loses the most ELO on Ancient (−65 ELO, win rate 48%). Things go best on Anubis (+116 ELO, win rate 69%). Match no. 2 of the day goes best: 56% win rate, +29 ELO. Last 30 days: 31 matches, win rate 45%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.