Zhechko

Russia
On FACEIT since 2020 95 matches tracked 33 matches in 30 days
ELO ▲ 47
2,331
30-day peak: 2,331
Rank EU
#90,739
Russia #25,814 in Russia
Last updated:

How does Zhechko play?

Rating 1.03 K/R 0.77 ADR 85.7 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.9
Zeus kills1 in 95 matches
Knife kills 2 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 14x 4K, 3 aces in 95 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Zhechko is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
29 matches · 34% win rate
Between 12:00 and 18:00 +30 ELO, win rate 38%

Zhechko loses the most ELO in match 1 of the day: +25 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 62 · Mirage
  3. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
41% better than 14%
0.83 better than 83%
91.1 better than 89%
1.13 better than 76%
52% of 165 duels better than 55%
29% of 21 situations better than 24%
Dust 221
48% better than 37%
0.69 better than 25%
76.4 better than 26%
0.92 better than 13%
50% of 100 duels better than 42%
33% of 15 situations better than 38%
Anubis18
33% better than 5%
0.73 better than 43%
87.6 better than 79%
1.00 better than 37%
47% of 88 duels better than 27%
50% of 12 situations better than 75%
Ancient11
64% -
0.76 -
90.0 -
1.04-
46% of 69 duels -
0% of 3 situations -
Nuke7
57% -
0.75 -
80.6 -
1.01-
56% of 39 duels -
25% of 4 situations -
Cache5
20% -
0.82 -
85.2 -
1.08-
40% of 15 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zhechko plays

Across 95 matches Zhechko averages K/R 0.77, ADR 85.7 and a rating of 1.03. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 36 of 95 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 95 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. Zhechko loses the most ELO in match 1 of the day (+25 ELO, win rate 34%). Things go best on Dust 2 (+25 ELO, win rate 48%). Match no. 3 of the day goes best: 50% win rate, −27 ELO. Last 30 days: 33 matches, win rate 55%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.