ZheN1H

Russia
167 matches tracked 29 matches in 30 days
Last updated:

How does ZheN1H play?

Rating 0.93 K/R 0.68 ADR 74.1 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 30%+20 pp · Ø 10% better than 97%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.7
Knife kills 19 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 52%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 18x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 72%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.09, ADR +4.9
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −8 pp, ELO −193

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.63). Just below the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
40 matches · 60% win rate
Between 18:00 and 24:00 +16 ELO, win rate 41%
On Wednesdays −33 ELO, win rate 30%

ZheN1H loses the most ELO on Dust 2: −51 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
56% better than 71%
0.70 better than 38%
76.2 better than 32%
0.97 better than 37%
46% of 314 duels better than 26%
36% of 25 situations better than 44%
Dust 240
60% better than 80%
0.73 better than 54%
79.1 better than 48%
1.01 right on the average
54% of 169 duels better than 70%
33% of 24 situations better than 35%
Anubis34
41% better than 17%
0.66 better than 17%
73.2 better than 15%
0.93 better than 22%
43% of 138 duels better than 14%
22% of 18 situations better than 13%
Ancient16
31% better than 4%
0.54 better than 1%
61.0 better than 1%
0.70 better than 1%
40% of 70 duels better than 7%
57% of 7 situations better than 90%
Cache8
38% -
0.60 -
67.8 -
0.83-
52% of 33 duels -
33% of 6 situations -
Nuke6
33% -
0.69 -
68.9 -
0.95-
32% of 19 duels -
50% of 2 situations -
Inferno5
40% -
0.55 -
72.4 -
0.72-
30% of 33 duels -
-
Overpass3
33% -
0.69 -
74.7 -
0.92-
30% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZheN1H plays

Across 167 matches ZheN1H averages K/R 0.68, ADR 74.1 and a rating of 0.93. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 15.0 kills per match with 38% headshots. The strongest map is Dust 2 with a 60% win rate in 40 matches. In 50 of 167 matches the rating was 1.10 or higher (30%), in 83 it was below 0.90. In 102 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. ZheN1H loses the most ELO on Dust 2 (−51 ELO, win rate 60%). Things go best on Anubis (+32 ELO, win rate 41%). Match no. 3 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +4.9. Got weaker: Headshots −8 pp, ELO −193. Unchanged in recent months: Win rate at 49%. Last 30 days: 29 matches, win rate 52%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.