Zeyo333

Japan
On FACEIT since 2021 196 matches tracked 67 matches in 30 days
ELO ▲ 77
2,203
30-day peak: 2,306
Rank EU
#134,078
Japan #3,742 in Japan
Last updated:

How does Zeyo333 play?

Rating 0.86 (from 176 matches) K/R 0.66 ADR 74.3 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.85−0.18 · Ø 1.03 better than 3%
Pistol kills per match 2.1
Zeus kills2 in 196 matches
Knife kills 4 in 196 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.4%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 3%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 20x 4K, 0 aces in 150 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +142
= Stayed the same
Rating at 0.86, Headshots at 56%
▼ Got worse
K/R −0.07, ADR −5.4, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +51 ELO, win rate 49%
On Fridays +7 ELO, win rate 29%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.70 · Mirage
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
60% better than 83%
0.67 better than 19%
76.9 better than 32%
0.89 better than 9%
46% of 333 duels better than 21%
42% of 24 situations better than 62%
Dust 237
49% better than 40%
0.68 better than 22%
75.3 better than 21%
0.91 better than 13%
46% of 173 duels better than 24%
43% of 14 situations better than 66%
Ancient34
47% better than 33%
0.67 better than 18%
75.0 better than 18%
0.86 better than 6%
47% of 117 duels better than 26%
50% of 12 situations better than 82%
Anubis19
47% better than 34%
0.63 better than 8%
72.4 better than 10%
0.83 better than 3%
44% of 121 duels better than 14%
25% of 4 situations better than 21%
Nuke19
68% better than 87%
0.66 better than 12%
71.2 better than 9%
0.87 better than 4%
45% of 60 duels better than 13%
25% of 8 situations better than 15%
Cache13
46% -
0.61 -
68.2 -
0.77-
52% of 54 duels -
40% of 5 situations -
Inferno4
25% -
0.47 -
55.0 -
0.56-
50% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zeyo333 plays

Across 196 matches Zeyo333 averages K/R 0.66 and ADR 74.3; the rating across the 176 rated matches is 0.86. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.86, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 56% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 39 of 176 matches the rating was 1.10 or higher (22%), in 97 it was below 0.90. In 150 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. Things go best on Mirage (+79 ELO, win rate 60%). Match no. 3 of the day goes best: 61% win rate, +3 ELO. Improved over the last three months: ELO +142. Got weaker: K/R −0.07, ADR −5.4, Win rate −7 pp. Unchanged in recent months: Rating at 0.86, Headshots at 56%. Last 30 days: 67 matches, win rate 58%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.