Zeusaforza

France
On FACEIT since 2015 156 matches tracked 29 matches in 30 days
ELO ▲ 66
3,150
30-day peak: 3,205
Rank EU ▼ 1,096 places
#4,504
France #104 in France
30 days · prev. #3,408 · best #3,408
Last updated:

How does Zeusaforza play?

Rating 0.97 K/R 0.71 ADR 81.4 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 0.95−0.10 · Ø 1.05 better than 10%
Pistol kills per match 2.6
Knife kills 4 in 156 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 16%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 15x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 6.3+2.4 · Ø 3.9 better than 95%
Enemies flashed per round 0.57+0.25 · Ø 0.32 better than 96%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +277
= Stayed the same
Headshots at 52%, Win rate at 54%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −6.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.68 (at the start 0.77). Clearly below the average (0.75).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
64 matches · 45% win rate
On Cache −52 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 +13 ELO, win rate 42%
On Mondays −63 ELO, win rate 47%

Zeusaforza loses the most ELO in match 1 of the day: −81 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.10 · Nuke

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
42% better than 12%
0.67 better than 13%
78.7 better than 32%
0.94 better than 11%
42% of 261 duels better than 7%
67% of 21 situations better than 97%
Nuke41
66% better than 74%
0.76 better than 46%
86.5 better than 69%
1.04 better than 35%
53% of 225 duels right on the average
44% of 18 situations better than 61%
Inferno32
59% better than 38%
0.73 better than 28%
82.6 better than 43%
1.05 better than 29%
44% of 152 duels better than 6%
42% of 12 situations better than 57%
Cache22
45% better than 11%
0.66 better than 5%
78.0 better than 18%
0.86 better than 1%
46% of 123 duels better than 12%
20% of 5 situations better than 11%
Anubis11
64% -
0.67 -
76.8 -
0.90-
46% of 72 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zeusaforza plays

Across 156 matches Zeusaforza averages K/R 0.71, ADR 81.4 and a rating of 0.97. Biggest strength: Utility damage per round at 6.3, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Nuke with a 66% win rate in 41 matches. In 56 of 156 matches the rating was 1.10 or higher (36%), in 74 it was below 0.90. In 95 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. Zeusaforza loses the most ELO in match 1 of the day (−81 ELO, win rate 45%). Things go best on Nuke (+87 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +76 ELO. Improved over the last three months: ELO +277. Got weaker: K/R −0.09, Rating −0.14, ADR −6.6. Unchanged in recent months: Headshots at 52%, Win rate at 54%. Last 30 days: 29 matches, win rate 55%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.