ZeroRecoil

Australia
On FACEIT since 2014 83 matches tracked
ELO
2,189
Peak across recorded matches: 2,320
Rank OCE ▲ 181 places
#706
Australia #398 in Australia
30 days · prev. #887 · best #695
Last updated:

How does ZeroRecoil play?

Rating 1.05 (from 63 matches) K/R 0.76 ADR 87.0 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 41% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 36% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 72%
AWP share of kills 3% no comparison
K/D 1.04+0.02 · Ø 1.02 better than 57%
Pistol kills per match 3.9
Knife kills 1 in 83 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.9% no comparison
3K rounds 4.4% no comparison
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 2x 4K, 3 aces in 19 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 6.3 no comparison
Enemies flashed per round 0.19 no comparison
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +142
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, ADR −14.5, Headshots −3 pp, Win rate −7 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.68 (at the start 0.81). Slightly below the average (0.73).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +51 ELO
37 matches · 43% win rate
Between 6:00 and 12:00 −59 ELO, win rate 41%

ZeroRecoil loses the most ELO in match 1 of the day: +51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 1.93 · Cache

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 79%
0.78 better than 71%
87.2 better than 81%
1.15 better than 86%
46% of 69 duels better than 21%
22% of 9 situations better than 12%
Dust 215
40% better than 15%
0.70 better than 33%
84.3 better than 71%
0.93-
41% of 63 duels better than 8%
40% of 5 situations better than 57%
Anubis13
23% -
0.68 -
78.0 -
0.94-
48% of 42 duels -
29% of 7 situations -
Ancient11
64% -
0.86 -
95.4 -
1.04-
52% of 21 duels -
0% of 1 situations -
Inferno11
36% -
0.70 -
85.6 -
0.98-
49% of 53 duels -
14% of 7 situations -
Cache6
83% -
0.89 -
99.2 -
1.20-
50% of 38 duels -
50% of 2 situations -
Nuke4
75% -
0.72 -
78.5 -
1.02-
30% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZeroRecoil plays

Across 83 matches ZeroRecoil averages K/R 0.76 and ADR 87.0; the rating across the 63 rated matches is 1.05. Biggest strength: Damage per round (ADR) at 87.0, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 26 of 63 matches the rating was 1.10 or higher (41%), in 24 it was below 0.90. In 19 matches with detailed stats: 2 4Ks and 3 aces. Best month by rating: June 2026 at 1.11. ZeroRecoil loses the most ELO in match 1 of the day (+51 ELO, win rate 43%). Things go best in match 2 of the day (−78 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, −78 ELO. Improved over the last three months: ELO +142. Got weaker: K/R −0.13, ADR −14.5, Headshots −3 pp, Win rate −7 pp. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.