ZeroFear0_0

Hungary
297 matches tracked 70 matches in 30 days
Last updated:

How does ZeroFear0_0 play?

Rating 0.98 K/R 0.71 ADR 78.8 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 297 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.4
Knife kills 13 in 297 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 29%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 31x 4K, 8 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 88%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Headshots +3 pp, Win rate +4 pp, ELO +182
= Stayed the same
K/R at 0.72, ADR at 79.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
68 matches · 54% win rate
On Dust 2 −46 ELO
76 matches · 42% win rate
Between 12:00 and 18:00 −31 ELO, win rate 42%
On Fridays −59 ELO, win rate 33%

ZeroFear0_0 loses the most ELO on Mirage: −53 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.10 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
42% better than 23%
0.69 better than 33%
76.3 better than 31%
0.95 better than 29%
45% of 354 duels better than 21%
27% of 37 situations better than 24%
Ancient69
51% better than 48%
0.71 better than 37%
78.0 better than 35%
0.96 better than 28%
48% of 282 duels better than 33%
46% of 24 situations better than 69%
Mirage68
54% better than 63%
0.77 better than 73%
84.6 better than 75%
1.07 better than 71%
52% of 311 duels better than 61%
38% of 58 situations right on the average
Anubis45
62% better than 82%
0.73 better than 48%
79.5 better than 47%
0.98 better than 36%
49% of 233 duels better than 39%
30% of 20 situations better than 31%
Inferno31
35% better than 7%
0.65 better than 14%
73.2 better than 14%
0.94 better than 20%
45% of 130 duels better than 19%
36% of 14 situations better than 47%
Cache5
80% -
0.62 -
74.6 -
0.90-
57% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZeroFear0_0 plays

Across 297 matches ZeroFear0_0 averages K/R 0.71, ADR 78.8 and a rating of 0.98. Biggest strength: Utility hit rate at 43%, better than 93% of level 9 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Anubis with a 62% win rate in 45 matches. In 98 of 297 matches the rating was 1.10 or higher (33%), in 134 it was below 0.90. In 205 matches with detailed stats: 31 4Ks and 8 aces. Best month by rating: August 2026 at 1.04. ZeroFear0_0 loses the most ELO on Mirage (−53 ELO, win rate 54%). Things go best on Ancient (+255 ELO, win rate 51%). From match no. 5 of the day on, things go best: 55% win rate, +132 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp, Win rate +4 pp, ELO +182. Unchanged in recent months: K/R at 0.72, ADR at 79.9. Last 30 days: 70 matches, win rate 50%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.