Zero220104

France
On FACEIT since 2017 170 matches tracked 30 matches in 30 days
ELO ▼ 18
2,414
30-day peak: 2,457
Rank EU
#69,982
France #1,335 in France
Last updated:

How does Zero220104 play?

Rating 1.11 K/R 0.77 ADR 79.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 170 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 12%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.1
Knife kills 6 in 170 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 31x 4K, 0 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 24%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +11 pp, ELO +656
= Stayed the same
Rating at 1.10
▼ Got worse
K/R −0.05, ADR −8.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +50 ELO
53 matches · 47% win rate
Between 18:00 and 24:00 −10 ELO, win rate 51%
On Wednesdays −1 ELO, win rate 50%

Zero220104 loses the most ELO in match 1 of the day: +50 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 72%
0.77 better than 64%
81.7 better than 53%
1.10 better than 70%
54% of 202 duels better than 62%
56% of 18 situations better than 91%
Inferno42
64% better than 81%
0.80 better than 68%
79.3 better than 34%
1.18 better than 78%
56% of 176 duels better than 62%
55% of 20 situations better than 87%
Anubis32
56% better than 63%
0.81 better than 79%
82.5 better than 57%
1.17 better than 88%
55% of 188 duels better than 67%
39% of 18 situations better than 56%
Cache18
39% -
0.73 -
76.8 -
1.04-
49% of 86 duels -
22% of 9 situations -
Mirage17
53% better than 55%
0.71 better than 35%
76.4 better than 26%
0.99 better than 34%
41% of 80 duels better than 5%
46% of 13 situations better than 75%
Ancient10
60% -
0.79 -
77.4 -
1.10-
59% of 32 duels -
0% of 2 situations -
Nuke7
71% -
0.74 -
79.3 -
1.03-
38% of 24 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zero220104 plays

Across 170 matches Zero220104 averages K/R 0.77, ADR 79.9 and a rating of 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Inferno with a 64% win rate in 42 matches. In 78 of 170 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 129 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. Zero220104 loses the most ELO in match 1 of the day (+50 ELO, win rate 47%). Things go best on Inferno (+82 ELO, win rate 64%). Match no. 3 of the day goes best: 63% win rate, +13 ELO. Improved over the last three months: Headshots +3 pp, Win rate +11 pp, ELO +656. Got weaker: K/R −0.05, ADR −8.5. Unchanged in recent months: Rating at 1.10. Last 30 days: 30 matches, win rate 50%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.