Zeria0_o1002
Name history of Zeria0_o1002
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 880 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average18% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.73 K/D and so well below the average (1.00).
Impact
Weakness1.5 MVPs per match and so well below the average (2.2).
Utility and deaths
WeaknessDied in 79% of rounds and so well above the average (72%). Lower is better.
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 36 · Mirage
- Highest rating in a match: 1.59 · Mirage
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zeria0_o1002 plays
Across 60 matches Zeria0_o1002 averages K/R 0.57, ADR 59.6 and a rating of 0.76. Most room to improve: Rating at 0.76, better than only 1% of level 6 players. Averages 12.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 47% win rate in 15 matches. In 5 of 60 matches the rating was 1.10 or higher (8%), in 49 it was below 0.90. In 52 matches with detailed stats: 4 4Ks and 0 aces. Things go best in match 1 of the day (−8 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate, −8 ELO.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.