ZergHater724

Sweden
On FACEIT since 2025 330 matches tracked 74 matches in 30 days
ELO ▼ 157
2,266
30-day peak: 2,599
Rank EU
#110,806
Sweden #2,892 in Sweden
Last updated:

How does ZergHater724 play?

Rating 1.00 K/R 0.71 ADR 78.6 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 329 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 3.1
Knife kills 5 in 329 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 26x 4K, 2 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +98
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 77.8, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −70 ELO
65 matches · 51% win rate
On Dust 2 −34 ELO
56 matches · 52% win rate
On Sundays −18 ELO, win rate 44%

ZergHater724 loses the most ELO on Ancient: −70 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
44% better than 21%
0.67 better than 16%
75.7 better than 23%
0.96 better than 24%
52% of 339 duels better than 54%
17% of 46 situations better than 6%
Ancient65
51% better than 45%
0.70 better than 27%
77.0 better than 25%
0.98 better than 30%
48% of 220 duels better than 30%
49% of 47 situations better than 77%
Dust 256
52% right on the average
0.74 right on the average
80.1 better than 45%
1.03 better than 46%
56% of 240 duels better than 73%
30% of 27 situations better than 31%
Anubis39
41% better than 14%
0.76 better than 56%
81.0 right on the average
1.04 right on the average
51% of 170 duels better than 43%
38% of 29 situations right on the average
Nuke37
57% better than 56%
0.74 better than 39%
79.7 better than 36%
1.02 better than 39%
50% of 195 duels better than 34%
48% of 21 situations better than 65%
Inferno35
60% better than 69%
0.72 better than 34%
80.9 better than 41%
1.03 better than 35%
49% of 145 duels better than 27%
39% of 18 situations better than 53%
Cache12
42% -
0.66 -
76.8 -
0.91-
54% of 56 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZergHater724 plays

Across 329 matches ZergHater724 averages K/R 0.71, ADR 78.6 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 57% headshots. The strongest map is Inferno with a 60% win rate in 35 matches. In 119 of 329 matches the rating was 1.10 or higher (36%), in 125 it was below 0.90. In 241 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. ZergHater724 loses the most ELO on Ancient (−70 ELO, win rate 51%). Things go best on Mirage (+67 ELO, win rate 44%). Match no. 1 of the day goes best: 54% win rate, −74 ELO. Improved over the last three months: Win rate +8 pp, ELO +98. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.8, Headshots at 57%. Last 30 days: 74 matches, win rate 46%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.