ZereN

Turkey
215 matches tracked 20 matches in 30 days
Last updated:

How does ZereN play?

Rating 1.06 K/R 0.77 ADR 82.4 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 214 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.04+0.06 · Ø 0.98 better than 75%
Pistol kills per match 3.0
Knife kills 5 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.8%).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 59%
3K rounds 4.9%+1.1 pp · Ø 3.8% better than 90%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 37x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.26).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 69%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 30%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05, ELO +193
= Stayed the same
K/R at 0.78, ADR at 82.9, Win rate at 47%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.71).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
43 matches · 26% win rate
On Dust 2 −68 ELO
77 matches · 49% win rate
Between 0:00 and 6:00 +13 ELO, win rate 37%
On Fridays −51 ELO, win rate 35%

ZereN loses the most ELO on Mirage: −75 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 2.77 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
49% better than 46%
0.80 better than 87%
86.8 better than 86%
1.12 better than 88%
56% of 390 duels better than 84%
44% of 48 situations better than 67%
Mirage43
26% better than 2%
0.71 right on the average
75.0 better than 33%
0.95 better than 34%
52% of 184 duels better than 63%
35% of 31 situations better than 42%
Inferno30
57% better than 72%
0.77 better than 78%
84.4 better than 77%
1.06 better than 72%
53% of 159 duels better than 64%
32% of 19 situations better than 32%
Ancient27
67% better than 95%
0.80 better than 85%
82.5 better than 66%
1.13 better than 89%
51% of 132 duels better than 55%
50% of 22 situations better than 80%
Anubis19
63% better than 84%
0.82 better than 91%
86.2 better than 84%
1.16 better than 92%
52% of 67 duels better than 58%
30% of 10 situations better than 28%
Cache13
23% -
0.68 -
75.8 -
0.91-
46% of 69 duels -
40% of 5 situations -
Nuke4
25% -
0.71 -
69.2 -
0.94-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZereN plays

Across 214 matches ZereN averages K/R 0.77, ADR 82.4 and a rating of 1.06. Biggest strength: 3K rounds at 4.9%, better than 90% of level 7 players. Averages 17.2 kills per match with 53% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 86 of 214 matches the rating was 1.10 or higher (40%), in 72 it was below 0.90. In 135 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. ZereN loses the most ELO on Mirage (−75 ELO, win rate 26%). Things go best on Inferno (+37 ELO, win rate 57%). Match no. 2 of the day goes best: 62% win rate, −28 ELO. Improved over the last three months: Rating +0.05, ELO +193. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.78, ADR at 82.9, Win rate at 47%. Last 30 days: 20 matches, win rate 50%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.