Zer444

Russia
On FACEIT since 2020 142 matches tracked 60 matches in 30 days
ELO ▼ 432
2,119
30-day peak: 2,551
Rank EU
#172,068
Russia #48,770 in Russia
Last updated:

How does Zer444 play?

Rating 1.06 K/R 0.76 ADR 80.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 142 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.2
Knife kills 9 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 26x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Zer444 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
58 matches · 43% win rate
From match 5 of the day −51 ELO
46 matches · 35% win rate
Between 18:00 and 24:00 −51 ELO, win rate 38%
On Sundays −52 ELO, win rate 24%

Zer444 loses the most ELO on Mirage: −78 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 3.07 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
43% better than 20%
0.74 better than 53%
78.5 better than 40%
1.05 better than 59%
56% of 220 duels better than 79%
24% of 41 situations better than 15%
Dust 232
53% better than 56%
0.78 better than 70%
82.5 better than 58%
1.07 better than 63%
60% of 115 duels better than 90%
33% of 15 situations better than 39%
Anubis25
28% better than 2%
0.75 better than 56%
80.5 better than 48%
1.00 better than 39%
55% of 104 duels better than 71%
38% of 13 situations right on the average
Ancient15
53% better than 54%
0.83 better than 85%
82.5 better than 54%
1.13 better than 81%
64% of 53 duels better than 97%
44% of 9 situations better than 66%
Inferno6
33% -
0.70 -
80.0 -
0.97-
37% of 19 duels -
33% of 3 situations -
Cache4
50% -
0.77 -
76.4 -
1.15-
42% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zer444 plays

Across 142 matches Zer444 averages K/R 0.76, ADR 80.3 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Ancient with a 53% win rate in 15 matches. In 63 of 142 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 142 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. Zer444 loses the most ELO on Mirage (−78 ELO, win rate 43%). Things go best in match 3 of the day (±0 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate. Last 30 days: 60 matches, win rate 37%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.