Zer0nchick

Cayman Islands
On FACEIT since 2020 143 matches tracked 81 matches in 30 days
ELO ▲ 139
2,651
30-day peak: 2,651
Rank EU
#30,966
Cayman Islands #8 in Cayman Islands
Last updated:

How does Zer0nchick play?

Rating 1.08 K/R 0.77 ADR 84.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 143 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.8
Knife kills 2 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 36x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Zer0nchick is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −84 ELO
30 matches · 27% win rate
On Mirage −81 ELO
55 matches · 64% win rate
Between 12:00 and 18:00 −135 ELO, win rate 41%
On Mondays ±0 ELO, win rate 52%

Zer0nchick loses the most ELO in match 1 of the day: −84 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.48 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
64% better than 88%
0.80 better than 73%
85.4 better than 69%
1.12 better than 74%
55% of 320 duels better than 69%
43% of 30 situations better than 63%
Dust 229
48% better than 34%
0.73 better than 41%
82.0 better than 53%
1.00 better than 33%
51% of 150 duels better than 45%
42% of 19 situations better than 61%
Ancient26
62% better than 79%
0.79 better than 65%
88.4 better than 78%
1.10 better than 66%
55% of 166 duels better than 65%
60% of 10 situations better than 92%
Anubis17
47% better than 30%
0.74 better than 46%
80.9 better than 46%
1.03 better than 44%
51% of 70 duels better than 42%
20% of 10 situations better than 11%
Cache7
57% -
0.81 -
87.9 -
1.11-
39% of 28 duels -
67% of 3 situations -
Nuke5
40% -
0.85 -
89.6 -
1.15-
43% of 30 duels -
29% of 7 situations -
Inferno4
50% -
0.67 -
75.4 -
0.89-
55% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zer0nchick plays

Across 143 matches Zer0nchick averages K/R 0.77, ADR 84.7 and a rating of 1.08. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 58% headshots. The strongest map is Mirage with a 64% win rate in 55 matches. In 69 of 143 matches the rating was 1.10 or higher (48%), in 41 it was below 0.90. In 143 matches with detailed stats: 36 4Ks and 1 ace. Zer0nchick loses the most ELO in match 1 of the day (−84 ELO, win rate 27%). Things go best from match 5 of the day (−19 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −19 ELO. Last 30 days: 81 matches, win rate 58%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.