ZeqQirsi

Kosovo
On FACEIT since 2022 177 matches tracked 67 matches in 30 days
ELO ▲ 31
2,091
30-day peak: 2,141
Rank EU
#186,352
Kosovo #1,724 in Kosovo
Last updated:

How does ZeqQirsi play?

Rating 1.08 (from 146 matches) K/R 0.78 ADR 84.7 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.5
Knife kills 20 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 89%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 30x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.21, ADR +13.4, Win rate +5 pp
= Stayed the same
Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.82 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +25 ELO
31 matches · 42% win rate

ZeqQirsi loses the most ELO in match 3 of the day: +25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.42 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 51 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
44% better than 24%
0.81 better than 81%
86.9 better than 79%
1.09 better than 71%
55% of 357 duels better than 72%
32% of 34 situations better than 31%
Ancient46
52% better than 47%
0.81 better than 81%
85.9 better than 73%
1.09 better than 71%
47% of 231 duels better than 26%
46% of 24 situations better than 75%
Dust 217
59% better than 76%
0.76 better than 62%
80.7 better than 51%
1.15-
35% of 77 duels better than 1%
20% of 5 situations better than 11%
Inferno17
53% better than 46%
0.74 better than 44%
82.7 better than 54%
1.00-
45% of 58 duels better than 14%
60% of 5 situations better than 92%
Anubis15
60% better than 78%
0.78 better than 72%
86.8 better than 80%
1.21-
60% of 58 duels better than 90%
38% of 8 situations right on the average
Cache4
50% -
0.71 -
75.1 -
1.04-
60% of 15 duels -
0% of 1 situations -
Nuke4
25% -
0.66 -
69.2 -
0.92-
43% of 14 duels -
57% of 7 situations -
Overpass3
0% -
0.55 -
76.0 -
0.47-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ZeqQirsi plays

Across 177 matches ZeqQirsi averages K/R 0.78 and ADR 84.7; the rating across the 146 rated matches is 1.08. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 59% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 66 of 146 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 126 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. ZeqQirsi loses the most ELO in match 3 of the day (+25 ELO, win rate 42%). Things go best on Mirage (+49 ELO, win rate 44%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.14, Rating +0.21, ADR +13.4, Win rate +5 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 67 matches, win rate 52%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.