Zeq1n

Czech Republic
On FACEIT since 2020 72 matches tracked 26 matches in 30 days
Last updated:

How does Zeq1n play?

Rating 0.96 K/R 0.70 ADR 75.2 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.95−0.03 · Ø 0.98 better than 37%
Pistol kills per match 2.5
Knife kills 1 in 72 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 59%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 8x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.26).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether Zeq1n is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.64
JulAugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −23 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −29 ELO, win rate 43%

Zeq1n loses the most ELO in match 1 of the day: −23 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 1.94 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno19
58% better than 73%
0.67 better than 30%
75.2 better than 28%
0.89 better than 18%
50% of 90 duels right on the average
50% of 8 situations better than 76%
Mirage17
41% better than 22%
0.76 better than 74%
81.5 better than 67%
1.06 better than 76%
53% of 77 duels better than 69%
14% of 7 situations better than 3%
Anubis14
50% -
0.64 -
70.5 -
0.89-
42% of 43 duels -
50% of 4 situations -
Ancient8
75% -
0.71 -
75.1 -
0.96-
41% of 29 duels -
33% of 6 situations -
Dust 26
50% -
0.71 -
70.0 -
0.98-
28% of 18 duels -
14% of 7 situations -
Nuke4
75% -
0.75 -
75.6 -
1.02-
57% of 14 duels -
0% of 2 situations -
Cache3
33% -
0.53 -
59.1 -
0.76-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zeq1n plays

Across 72 matches Zeq1n averages K/R 0.70, ADR 75.2 and a rating of 0.96. Biggest strength: Headshot rate at 53%, better than 87% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 7 players. Averages 15.0 kills per match with 53% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 21 of 72 matches the rating was 1.10 or higher (29%), in 29 it was below 0.90. In 64 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. Zeq1n loses the most ELO in match 1 of the day (−23 ELO, win rate 42%). Last 30 days: 26 matches, win rate 54%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.