Zeppiii

Germany
189 matches tracked 16 matches in 30 days
Last updated:

How does Zeppiii play?

Rating 0.96 K/R 0.69 ADR 75.2 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.6%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 6%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 18x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +845
= Stayed the same
K/R at 0.68, Headshots at 57%, Win rate at 54%
▼ Got worse
Rating −0.06, ADR −4.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −34 ELO
22 matches · 32% win rate
On Dust 2 −25 ELO
21 matches · 43% win rate
On Ancient −6 ELO
22 matches · 64% win rate

Zeppiii loses the most ELO on Nuke: −34 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Inferno
  2. Longest win streak: 11 wins in a row · Anubis
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
53% better than 47%
0.65 better than 8%
72.1 better than 6%
0.89 better than 5%
48% of 149 duels better than 26%
41% of 17 situations better than 56%
Inferno35
54% better than 37%
0.70 better than 17%
76.5 better than 14%
1.00 better than 16%
46% of 104 duels better than 11%
50% of 18 situations better than 73%
Mirage27
59% better than 75%
0.70 better than 24%
76.2 better than 22%
0.98 better than 24%
55% of 116 duels better than 67%
47% of 15 situations better than 75%
Ancient22
64% better than 82%
0.66 better than 10%
69.4 better than 3%
0.92 better than 11%
55% of 87 duels better than 67%
73% of 11 situations better than 98%
Cache22
73% better than 91%
0.77 better than 43%
84.1 better than 46%
1.08 better than 40%
47% of 92 duels better than 16%
22% of 9 situations better than 16%
Nuke22
32% better than 2%
0.67 better than 11%
73.6 better than 11%
0.90 better than 5%
48% of 96 duels better than 24%
33% of 6 situations better than 35%
Dust 221
43% better than 15%
0.70 better than 25%
76.9 better than 25%
0.95 better than 15%
51% of 67 duels better than 43%
40% of 5 situations better than 54%

Compared with players on the same level who have at least 15 matches on the map.

How Zeppiii plays

Across 189 matches Zeppiii averages K/R 0.69, ADR 75.2 and a rating of 0.96. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 57% headshots. The strongest map is Cache with a 73% win rate in 22 matches. In 53 of 189 matches the rating was 1.10 or higher (28%), in 85 it was below 0.90. In 144 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. Zeppiii loses the most ELO on Nuke (−34 ELO, win rate 32%). Things go best on Anubis (+124 ELO, win rate 53%). Improved over the last three months: ELO +845. Got weaker: Rating −0.06, ADR −4.9. Unchanged in recent months: K/R at 0.68, Headshots at 57%, Win rate at 54%. Last 30 days: 16 matches, win rate 56%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.