Zephyor

France
On FACEIT since 2016 212 matches tracked 37 matches in 30 days
ELO ▼ 106
3,076
30-day peak: 3,217
Rank EU ▼ 1,325 places
#6,059
France #141 in France
30 days · prev. #4,734 · best #4,584
Last updated:

How does Zephyor play?

Rating 1.04 (from 211 matches) K/R 0.72 ADR 79.4 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 211 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 1 ace in 137 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 80.3, Headshots at 58%
▼ Got worse
ELO −164

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −111 ELO
71 matches · 46% win rate
On Inferno −31 ELO
37 matches · 46% win rate
On Mondays +34 ELO, win rate 42%

Zephyor loses the most ELO in match 1 of the day: −111 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 2.41 · Nuke

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
57% better than 58%
0.73 better than 36%
77.9 better than 28%
1.05 better than 41%
44% of 214 duels better than 11%
42% of 36 situations better than 57%
Nuke49
63% better than 67%
0.74 better than 36%
81.4 better than 44%
1.08 right on the average
62% of 159 duels better than 87%
45% of 22 situations better than 64%
Cache46
50% better than 24%
0.73 better than 24%
84.9 better than 48%
1.03 better than 25%
53% of 186 duels better than 39%
29% of 24 situations better than 25%
Inferno37
46% better than 7%
0.72 better than 25%
75.0 better than 11%
1.03 better than 25%
50% of 105 duels better than 20%
45% of 29 situations better than 66%
Anubis9
44% -
0.61 -
72.4 -
0.88-
53% of 40 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zephyor plays

Across 212 matches Zephyor averages K/R 0.72 and ADR 79.4; the rating across the 211 rated matches is 1.04. Biggest strength: Utility damage per round at 5.4, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Nuke with a 63% win rate in 49 matches. In 84 of 211 matches the rating was 1.10 or higher (40%), in 78 it was below 0.90. In 137 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. Zephyor loses the most ELO in match 1 of the day (−111 ELO, win rate 46%). Things go best in match 2 of the day (+167 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +167 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: ELO −164. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 80.3, Headshots at 58%. Last 30 days: 37 matches, win rate 43%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.