Zepa_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so well below the average (13.4%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96. Last 3 months: 0.91 (at the start 0.93). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 78.1. Last 3 months: 74.9 (at the start 78.1). Clearly below the average (80.6).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 49% (at the start 52%). Clearly below the average (52%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 50% (at the start 55%). Slightly below the average (52%).
Best month: August 2026 with 3,345. Last 3 months: 2,794 (at the start 3,193).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 58%.
Patterns
From the last 300 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Zepa_ loses the most ELO on Ancient: −223 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Anubis
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 300 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zepa_ plays
Across 300 matches Zepa_ averages K/R 0.66, ADR 75.4 and a rating of 0.91. Most room to improve: Rating at 0.91, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.4 kills per match with 49% headshots. The strongest map is Mirage with a 61% win rate in 106 matches. In 77 of 300 matches the rating was 1.10 or higher (26%), in 159 it was below 0.90. In 233 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 0.96. Zepa_ loses the most ELO on Ancient (−223 ELO, win rate 36%). Things go best on Mirage (+248 ELO, win rate 61%). Match no. 3 of the day goes best: 57% win rate, −72 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −399. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 74.9. Last 30 days: 63 matches, win rate 46%, net ELO −96.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.