Zenthor--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average57% headshots and so well above the average (51%).
Impact
WeaknessExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11. Last 3 months: 1.06 (at the start 1.09). Just above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 82.8. Last 3 months: 76.7 (at the start 82.4). Slightly below the average (80.9).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months unchanged at 57%. Well above the average (51%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 54% (at the start 63%). Slightly above the average (52%).
Best month: October 2026 with 2,840. Last 3 months: 2,795 (at the start 2,460).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 38 · Anubis
- Highest rating in a match: 2.49 · Anubis
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zenthor-- plays
Across 120 matches Zenthor-- averages K/R 0.75, ADR 78.5 and a rating of 1.07. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 57% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 53 of 120 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 71 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. Things go best on Mirage (+83 ELO, win rate 62%). Improved over the last three months: ELO +335. Got weaker: ADR −5.7, Win rate −9 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.06, Headshots at 57%. Last 30 days: 27 matches, win rate 52%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.