Zenthor--

Ukraine
On FACEIT since 2021 120 matches tracked 27 matches in 30 days
Last updated:

How does Zenthor-- play?

Rating 1.07 K/R 0.75 ADR 78.5 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 21%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 80%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 17x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +335
= Stayed the same
K/R at 0.74, Rating at 1.06, Headshots at 57%
▼ Got worse
ADR −5.7, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +88 ELO, win rate 50%
On Thursdays −6 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.49 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
62% better than 84%
0.71 better than 28%
77.0 better than 25%
1.02 better than 38%
51% of 137 duels better than 42%
43% of 28 situations better than 64%
Inferno22
68% better than 82%
0.75 better than 38%
75.6 better than 12%
1.11 right on the average
59% of 75 duels better than 73%
40% of 5 situations right on the average
Dust 219
58% better than 68%
0.79 better than 68%
84.5 better than 64%
1.09 better than 59%
62% of 100 duels better than 91%
43% of 14 situations better than 62%
Ancient14
50% -
0.70 -
72.2 -
1.01-
39% of 59 duels -
78% of 9 situations -
Anubis13
62% -
0.79 -
79.6 -
1.13-
61% of 66 duels -
36% of 11 situations -
Nuke11
36% -
0.77 -
82.5 -
1.11-
64% of 42 duels -
17% of 6 situations -
Cache4
0% -
0.59 -
68.0 -
0.76-
39% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zenthor-- plays

Across 120 matches Zenthor-- averages K/R 0.75, ADR 78.5 and a rating of 1.07. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 57% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 53 of 120 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 71 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. Things go best on Mirage (+83 ELO, win rate 62%). Improved over the last three months: ELO +335. Got weaker: ADR −5.7, Win rate −9 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.06, Headshots at 57%. Last 30 days: 27 matches, win rate 52%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.