Zenitsu14

Ukraine
202 matches tracked 81 matches in 30 days
Last updated:

How does Zenitsu14 play?

Rating 1.11 K/R 0.79 ADR 85.1 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 202 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.13+0.14 · Ø 0.99 better than 88%
Pistol kills per match 3.2
Knife kills 6 in 202 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 37x 4K, 5 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 84.7
▼ Got worse
Rating −0.06, Headshots −2 pp, Win rate −9 pp, ELO −261

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −86 ELO
40 matches · 48% win rate
Between 18:00 and 24:00 +1 ELO, win rate 41%
On Saturdays −33 ELO, win rate 37%

Zenitsu14 loses the most ELO on Anubis: −86 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 2.08 · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
48% better than 41%
0.78 better than 75%
85.0 better than 75%
1.11 better than 81%
55% of 256 duels better than 75%
41% of 27 situations better than 55%
Anubis40
48% better than 45%
0.81 better than 86%
86.1 better than 81%
1.16 better than 91%
54% of 200 duels better than 70%
52% of 29 situations better than 84%
Mirage39
54% better than 66%
0.82 better than 87%
86.5 better than 82%
1.14 better than 87%
58% of 174 duels better than 87%
40% of 20 situations better than 56%
Ancient36
50% right on the average
0.78 better than 73%
84.4 better than 69%
1.10 better than 80%
49% of 177 duels better than 41%
50% of 30 situations better than 80%
Inferno20
35% better than 10%
0.79 better than 82%
87.6 better than 85%
1.10 better than 78%
53% of 101 duels better than 62%
46% of 13 situations better than 69%
Nuke10
50% -
0.71 -
78.2 -
0.99-
58% of 50 duels -
29% of 7 situations -
Cache3
67% -
0.74 -
70.7 -
1.00-
80% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zenitsu14 plays

Across 202 matches Zenitsu14 averages K/R 0.79, ADR 85.1 and a rating of 1.11. Biggest strength: K/D at 1.13, better than 88% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 17.4 kills per match with 47% headshots. The strongest map is Mirage with a 54% win rate in 39 matches. In 102 of 202 matches the rating was 1.10 or higher (50%), in 52 it was below 0.90. In 159 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: June 2026 at 1.21. Zenitsu14 loses the most ELO on Anubis (−86 ELO, win rate 48%). Things go best on Mirage (+106 ELO, win rate 54%). Got weaker: Rating −0.06, Headshots −2 pp, Win rate −9 pp, ELO −261. Unchanged in recent months: K/R at 0.78, ADR at 84.7. Last 30 days: 81 matches, win rate 42%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.