Zen1t

Russia
On FACEIT since 2019 137 matches tracked 47 matches in 30 days
ELO ▲ 295
2,302
30-day peak: 2,302
Rank EU
#99,922
Russia #28,451 in Russia
Last updated:
Next update possible in 1h 51m

How does Zen1t play?

Rating 1.00 (from 107 matches) K/R 0.72 ADR 78.2 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.4
Knife kills 2 in 137 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 12x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.99, ADR at 75.9, ELO at 2,213
▼ Got worse
K/R −0.04, Headshots −2 pp, Win rate −4 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −32 ELO
30 matches · 43% win rate
On Mirage −30 ELO
51 matches · 57% win rate
Between 12:00 and 18:00 −30 ELO, win rate 43%
On Tuesdays −30 ELO, win rate 35%

Zen1t loses the most ELO in match 1 of the day: −32 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 46 · Inferno

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 69%
0.72 better than 37%
77.9 better than 32%
0.99 better than 34%
48% of 183 duels better than 30%
36% of 22 situations better than 44%
Dust 238
58% better than 72%
0.69 better than 25%
76.6 better than 27%
1.01 better than 39%
51% of 125 duels right on the average
33% of 15 situations better than 38%
Ancient19
53% right on the average
0.75 right on the average
79.6 better than 38%
0.99 better than 34%
53% of 58 duels better than 55%
50% of 10 situations better than 79%
Anubis8
38% -
0.78 -
80.7 -
1.13-
42% of 31 duels -
44% of 9 situations -
Cache8
75% -
0.82 -
84.2 -
1.06-
23% of 13 duels -
40% of 5 situations -
Inferno8
75% -
0.77 -
85.9 -
0.95-
25% of 8 duels -
-
Overpass4
0% -
0.47 -
58.3 -
0.73-
44% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zen1t plays

Across 137 matches Zen1t averages K/R 0.72 and ADR 78.2; the rating across the 107 rated matches is 1.00. Biggest strength: Utility damage per round at 5.1, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 38 matches. In 40 of 107 matches the rating was 1.10 or higher (37%), in 43 it was below 0.90. In 47 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. Zen1t loses the most ELO in match 1 of the day (−32 ELO, win rate 43%). Things go best in match 2 of the day (±0 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate. Got weaker: K/R −0.04, Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: Rating at 0.99, ADR at 75.9, ELO at 2,213. Last 30 days: 47 matches, win rate 53%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.