Zen0_o

Japan
On FACEIT since 2022 260 matches tracked 86 matches in 30 days
ELO ▲ 245
3,273
30-day peak: 3,273
Rank EU ▲ 4,576 places
#2,751
Japan #49 in Japan
30 days · prev. #7,327 · best #2,723
Last updated:

How does Zen0_o play?

Rating 1.00 (from 231 matches) K/R 0.72 ADR 80.6 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 231 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.4 clutch kills per match and so clearly below the average (1.5).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 3.1
Knife kills 15 in 260 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 1 ace in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 87%
Enemies flashed per round 0.53+0.21 · Ø 0.32 better than 93%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
Rating at 0.99, ADR at 79.9
▼ Got worse
K/R −0.05, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
23 matches · 65% win rate
In match 3 of the day −22 ELO
48 matches · 48% win rate
Between 18:00 and 24:00 −29 ELO, win rate 40%

Zen0_o loses the most ELO on Anubis: −60 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.75 · Mirage
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% better than 33%
0.73 better than 35%
80.2 better than 39%
1.01 better than 30%
48% of 456 duels better than 23%
34% of 32 situations better than 35%
Dust 279
51% better than 35%
0.75 better than 45%
81.1 better than 45%
1.02 better than 31%
52% of 364 duels better than 47%
40% of 35 situations right on the average
Ancient59
58% better than 59%
0.69 better than 18%
80.8 better than 42%
0.95 better than 15%
49% of 220 duels better than 30%
43% of 30 situations better than 63%
Anubis23
65% better than 81%
0.65 better than 9%
75.2 better than 18%
0.92 better than 10%
46% of 114 duels better than 17%
50% of 14 situations better than 76%
Cache7
71% -
0.81 -
85.6 -
1.21-
48% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zen0_o plays

Across 260 matches Zen0_o averages K/R 0.72 and ADR 80.6; the rating across the 231 rated matches is 1.00. Biggest strength: Utility damage per round at 5.3, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 72 of 231 matches the rating was 1.10 or higher (31%), in 84 it was below 0.90. In 191 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. Zen0_o loses the most ELO on Anubis (−60 ELO, win rate 65%). Things go best on Ancient (+86 ELO, win rate 58%). Improved over the last three months: Win rate +14 pp. Got weaker: K/R −0.05, Headshots −3 pp. Unchanged in recent months: Rating at 0.99, ADR at 79.9. Last 30 days: 86 matches, win rate 58%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.