ZemEnt_

Norway
87 matches tracked 29 matches in 30 days
Last updated:

How does ZemEnt_ play?

Rating 0.97 K/R 0.71 ADR 79.9 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 4x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +268
= Stayed the same
K/R at 0.71, ADR at 81.4, Headshots at 43%, Win rate at 51%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +24 ELO
25 matches · 40% win rate

ZemEnt_ loses the most ELO from match 5 of the day: +24 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.77 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 53%
0.74 better than 54%
81.1 better than 55%
1.03 better than 57%
51% of 130 duels right on the average
36% of 11 situations better than 44%
Dust 221
57% better than 73%
0.75 better than 60%
85.5 better than 76%
1.03 better than 54%
58% of 92 duels better than 86%
38% of 13 situations right on the average
Ancient18
50% right on the average
0.66 better than 14%
75.9 better than 24%
0.88 better than 8%
45% of 85 duels better than 18%
44% of 16 situations better than 67%
Anubis13
46% -
0.72 -
79.8 -
0.96-
53% of 49 duels -
25% of 8 situations -
Nuke6
67% -
0.77 -
82.1 -
1.08-
63% of 19 duels -
40% of 5 situations -
Cache5
20% -
0.51 -
64.9 -
0.66-
41% of 17 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZemEnt_ plays

Across 87 matches ZemEnt_ averages K/R 0.71, ADR 79.9 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 15.9 kills per match with 44% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 29 of 87 matches the rating was 1.10 or higher (33%), in 41 it was below 0.90. In 43 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. ZemEnt_ loses the most ELO from match 5 of the day (+24 ELO, win rate 40%). Things go best on Mirage (+56 ELO, win rate 52%). Improved over the last three months: ELO +268. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.71, ADR at 81.4, Headshots at 43%, Win rate at 51%. Last 30 days: 29 matches, win rate 59%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.