Zelka_

Poland
On FACEIT since 2016 223 matches tracked 10 matches in 30 days
Last updated:

How does Zelka_ play?

Rating 1.09 (from 200 matches) K/R 0.80 ADR 83.6 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 200 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
AWPerMulti-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.7
Knife kills 6 in 223 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 90%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 84%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 33x 4K, 5 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 84.3
▼ Got worse
Win rate −5 pp, ELO −434

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −72 ELO
31 matches · 35% win rate
On Anubis −54 ELO
41 matches · 37% win rate
Between 0:00 and 6:00 −41 ELO, win rate 19%
On Sundays −79 ELO, win rate 32%

Zelka_ loses the most ELO in match 4 of the day: −72 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 64%
0.85 better than 91%
88.1 better than 85%
1.18 better than 90%
55% of 168 duels better than 75%
47% of 19 situations better than 75%
Ancient41
49% better than 43%
0.76 better than 65%
78.0 better than 34%
1.06 better than 67%
49% of 148 duels better than 39%
50% of 18 situations better than 79%
Anubis41
37% better than 11%
0.83 better than 91%
87.0 better than 83%
1.12 better than 86%
52% of 199 duels better than 57%
31% of 13 situations better than 34%
Nuke29
52% better than 36%
0.81 better than 73%
81.2 better than 43%
1.12 better than 68%
59% of 133 duels better than 80%
36% of 14 situations better than 41%
Cache26
27% -
0.78 -
82.5 -
1.02-
66% of 96 duels -
38% of 8 situations -
Inferno17
47% better than 29%
0.77 better than 65%
79.7 better than 45%
1.06 better than 58%
48% of 77 duels better than 25%
60% of 10 situations better than 89%
Dust 212
50% -
0.63 -
72.7 -
0.77-
47% of 49 duels -
67% of 3 situations -
Overpass7
43% -
0.83 -
88.8 -
1.09-
43% of 23 duels -
50% of 2 situations -
Vertigo6
50% -
0.98 -
102.7 -
1.33-
55% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zelka_ plays

Across 223 matches Zelka_ averages K/R 0.80 and ADR 83.6; the rating across the 200 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 17.7 kills per match with 54% headshots. The strongest map is Mirage with a 55% win rate in 44 matches. In 92 of 200 matches the rating was 1.10 or higher (46%), in 63 it was below 0.90. In 119 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. Zelka_ loses the most ELO in match 4 of the day (−72 ELO, win rate 35%). Things go best in match 3 of the day (+68 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +68 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −434. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 84.3. Last 30 days: 10 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.