Zel_No_E

USA
112 matches tracked
Last updated:

How does Zel_No_E play?

Rating 1.01 K/R 0.72 ADR 76.1 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 112 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 65%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 2%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.04+0.07 · Ø 0.97 better than 81%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 40%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 49%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 5x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−0.6 · Ø 3.8 better than 35%
Enemies flashed per round 0.39+0.14 · Ø 0.25 better than 81%
Deaths per round 69%−4 pp · Ø 73% better than 91%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp, ELO +151
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 77.5, Win rate at 51%
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.70). Just above the average (0.71).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +6 ELO
25 matches · 32% win rate
Between 0:00 and 6:00 +55 ELO, win rate 44%

Zel_No_E loses the most ELO in match 2 of the day: +6 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 78%
0.67 better than 36%
72.8 better than 26%
0.94 better than 42%
48% of 65 duels better than 43%
36% of 22 situations better than 43%
Dust 221
52% better than 58%
0.67 better than 33%
73.4 better than 25%
0.98 better than 54%
45% of 60 duels better than 27%
23% of 13 situations better than 15%
Ancient20
40% better than 17%
0.76 better than 77%
77.8 better than 48%
1.04 better than 77%
50% of 80 duels better than 58%
50% of 20 situations better than 83%
Inferno14
50% -
0.72 -
75.1 -
0.99-
51% of 61 duels -
30% of 10 situations -
Nuke14
50% -
0.83 -
88.0 -
1.19-
63% of 54 duels -
47% of 15 situations -
Anubis13
62% -
0.73 -
76.2 -
1.04-
53% of 43 duels -
56% of 9 situations -
Cache7
43% -
0.66 -
66.7 -
0.92-
42% of 24 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zel_No_E plays

Across 112 matches Zel_No_E averages K/R 0.72, ADR 76.1 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 91% of level 5 players. Averages 15.6 kills per match with 42% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 39 of 112 matches the rating was 1.10 or higher (35%), in 37 it was below 0.90. In 56 matches with detailed stats: 5 4Ks and 0 aces. Zel_No_E loses the most ELO in match 2 of the day (+6 ELO, win rate 32%). Things go best on Dust 2 (+98 ELO, win rate 52%). From match no. 5 of the day on, things go best: 75% win rate, +85 ELO. Improved over the last three months: Headshots +2 pp, ELO +151. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 77.5, Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.