Zefib

Kazakhstan
On FACEIT since 2025 89 matches tracked
Last updated:

How does Zefib play?

Rating 0.94 K/R 0.65 ADR 72.2 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 89 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 44%−8 pp · Ø 52% better than 3%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.8
Knife kills 2 in 89 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.6%).

2K rounds 10.3%−3.3 pp · Ø 13.6% better than 1%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 8x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +13 pp, ELO +348
= Stayed the same
K/R at 0.64, Rating at 0.93, ADR at 72.0
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.64 (at the start 0.67). Well below the average (0.75).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
35 matches · 43% win rate
Between 12:00 and 18:00 −25 ELO, win rate 48%

Zefib loses the most ELO on Mirage: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.94 · Anubis
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 13%
0.66 better than 11%
75.7 better than 20%
0.92 better than 10%
45% of 138 duels better than 13%
45% of 22 situations better than 71%
Dust 219
58% better than 68%
0.59 better than 1%
65.6 better than 1%
0.89 better than 5%
43% of 58 duels better than 9%
69% of 13 situations better than 98%
Ancient16
56% better than 57%
0.60 better than 2%
64.7 better than 1%
0.90 better than 7%
37% of 63 duels better than 1%
27% of 11 situations better than 22%
Anubis12
58% -
0.76 -
77.4 -
1.13-
52% of 27 duels -
80% of 5 situations -
Cache4
75% -
0.64 -
74.4 -
0.92-
27% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zefib plays

Across 89 matches Zefib averages K/R 0.65, ADR 72.2 and a rating of 0.94. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 44%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.2 kills per match with 56% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 26 of 89 matches the rating was 1.10 or higher (29%), in 40 it was below 0.90. In 68 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. Zefib loses the most ELO on Mirage (−25 ELO, win rate 43%). Things go best from match 5 of the day (−1 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −1 ELO. Improved over the last three months: Win rate +13 pp, ELO +348. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.93, ADR at 72.0. Last 30 days: 6 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.