Zefaido
How does Zefaido play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
StrengthZefaido gets the first kill in 13 of 100 rounds. 3 percentage points above the level 9 average (10%).
Clutch
AverageAverages 1.9 kills per match as the last one alive. 0.3 above the level 9 average (1.6).
Weapons and aim
Average43 of 100 kills by Zefaido are headshots. 5 percentage points below the level 9 average (48%).
Impact
StrengthZefaido gets exactly 2 kills in 14.3 of 100 rounds. 1.2 percentage points above the level 9 average (13.1%).
Utility and deaths
Average27 of 100 nades by Zefaido deal damage or blind an enemy. 8 percentage points below the level 9 average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). 0.03 above the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months: 1.07 (at the start 0.75). 0.06 above the level 9 average (1.01).
Damage per round (ADR)
Best month: September 2026 with 86.1. Last 3 months: 84.5 (at the start 78.0). 4.8 above the level 9 average (79.7).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 42% (at the start 51%). 6 percentage points below the level 9 average (48%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 48% (at the start 55%). 2 percentage points below the level 9 average (50%).
Best month: August 2026 with 1,931. Last 3 months: 1,759 (at the start 1,689).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 261 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Zefaido loses the most ELO on Ancient: −30 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Anubis
- Highest rating in a match: 2.19 · Nuke
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 261 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zefaido plays
Across 261 matches Zefaido averages K/R 0.75 and ADR 83.5; the rating across the 227 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 17.1 kills per match with 43% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 100 of 227 matches the rating was 1.10 or higher (44%), in 75 it was below 0.90. In 221 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Zefaido loses the most ELO on Ancient (−30 ELO, win rate 51%). Things go best in match 3 of the day (+89 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +89 ELO. Improved over the last three months: K/R +0.05, Rating +0.32, ADR +6.5, ELO +70. Got weaker: Headshots −9 pp, Win rate −7 pp. Last 30 days: 91 matches, win rate 48%, net ELO +143.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.