Zefaido

USA
261 matches tracked 91 matches in 30 days
Last updated:

How does Zefaido play?

Rating 1.07 (from 227 matches) K/R 0.75 ADR 83.5 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 9
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 227 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
AWPerClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

Zefaido gets the first kill in 13 of 100 rounds. 3 percentage points above the level 9 average (10%).

Rounds with first kill 13%+3 pp better than 85%
Opening duels won 54%+3 pp better than 78%

Clutch

Average
Last one alive

Averages 1.9 kills per match as the last one alive. 0.3 above the level 9 average (1.6).

Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 25%+4 pp better than 73%
Clutch kills per match 1.9+0.3 better than 74%

Weapons and aim

Average
Where do the kills come from?

43 of 100 kills by Zefaido are headshots. 5 percentage points below the level 9 average (48%).

Headshot rate 43%−5 pp better than 21%
AWP share of kills 35%+25 pp better than 99%
K/D 1.07+0.06 better than 71%
Pistol kills per match 2.8
Knife kills 4 in 261 matches

Impact

Strength
Damage and big rounds

Zefaido gets exactly 2 kills in 14.3 of 100 rounds. 1.2 percentage points above the level 9 average (13.1%).

2K rounds 14.3%+1.2 pp better than 76%
3K rounds 4.6%+0.6 pp better than 75%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 38x 4K, 2 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

27 of 100 nades by Zefaido deal damage or blind an enemy. 8 percentage points below the level 9 average (35%).

Utility hit rate 27%−8 pp better than 7%
Utility damage per round 5.2+0.9 better than 77%
Enemies flashed per round 0.34+0.06 better than 65%
Deaths per round 70%−2 pp better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.32, ADR +6.5, ELO +70
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). 0.03 above the level 9 average (0.73).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
57 matches · 51% win rate
In match 4 of the day ±0 ELO
30 matches · 40% win rate
On Tuesdays −65 ELO, win rate 37%

Zefaido loses the most ELO on Ancient: −30 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.19 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
41% better than 17%
0.68 better than 25%
78.5 better than 41%
0.97 better than 33%
49% of 379 duels better than 40%
36% of 42 situations better than 44%
Anubis60
53% on par
0.76 better than 64%
83.8 better than 67%
1.06 better than 64%
52% of 327 duels on par
48% of 42 situations better than 77%
Ancient57
51% better than 48%
0.87 better than 95%
93.4 better than 94%
1.20 better than 95%
57% of 285 duels better than 81%
37% of 46 situations better than 51%
Cache25
52% -
0.71 -
78.5 -
1.02-
47% of 106 duels -
35% of 17 situations -
Nuke21
52% better than 37%
0.81 better than 78%
86.6 better than 73%
1.18 better than 85%
58% of 125 duels better than 78%
25% of 8 situations better than 18%
Mirage14
57% -
0.72 -
78.3 -
1.10-
51% of 90 duels -
40% of 5 situations -
Inferno11
55% -
0.70 -
81.2 -
0.99-
53% of 43 duels -
33% of 9 situations -
Vertigo4
50% -
0.56 -
74.3 -
0.82-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zefaido plays

Across 261 matches Zefaido averages K/R 0.75 and ADR 83.5; the rating across the 227 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 17.1 kills per match with 43% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 100 of 227 matches the rating was 1.10 or higher (44%), in 75 it was below 0.90. In 221 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Zefaido loses the most ELO on Ancient (−30 ELO, win rate 51%). Things go best in match 3 of the day (+89 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +89 ELO. Improved over the last three months: K/R +0.05, Rating +0.32, ADR +6.5, ELO +70. Got weaker: Headshots −9 pp, Win rate −7 pp. Last 30 days: 91 matches, win rate 48%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.