ZeepSid

Russia
On FACEIT since 2023 73 matches tracked 37 matches in 30 days
Last updated:

How does ZeepSid play?

Rating 1.16 K/R 0.82 ADR 89.4 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 73 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 16% good 1.10 to 1.29 30% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 14x 4K, 4 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ZeepSid is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
30 matches · 47% win rate
Between 0:00 and 6:00 −50 ELO, win rate 50%

ZeepSid loses the most ELO on Mirage: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.42 · Inferno
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 30%
0.83 better than 83%
94.4 better than 94%
1.15 better than 81%
56% of 153 duels better than 76%
56% of 16 situations better than 90%
Dust 214
71% -
0.72 -
81.0 -
1.04-
56% of 55 duels -
38% of 8 situations -
Anubis11
27% -
0.77 -
85.3 -
1.08-
42% of 33 duels -
33% of 6 situations -
Ancient8
63% -
0.80 -
82.3 -
1.17-
58% of 19 duels -
50% of 4 situations -
Inferno5
80% -
0.98 -
89.9 -
1.48-
50% of 4 duels -
20% of 5 situations -
Nuke3
100% -
1.04 -
100.9 -
1.46-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZeepSid plays

Across 73 matches ZeepSid averages K/R 0.82, ADR 89.4 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 89.4, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 71% win rate in 14 matches. In 40 of 73 matches the rating was 1.10 or higher (55%), in 13 it was below 0.90. In 73 matches with detailed stats: 14 4Ks and 4 aces. ZeepSid loses the most ELO on Mirage (−25 ELO, win rate 47%). Last 30 days: 37 matches, win rate 51%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.