Zee378

Poland
On FACEIT since 2024 72 matches tracked 20 matches in 30 days
Last updated:

How does Zee378 play?

Rating 0.95 K/R 0.67 ADR 77.1 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 24% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 39%−11 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 19%+9 pp · Ø 10% better than 86%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 22%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 5x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 75.8, Win rate at 52%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +25 ELO, win rate 30%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Mirage
  2. Most kills in a match: 52 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
39% better than 15%
0.61 better than 6%
69.6 better than 7%
0.88 better than 10%
29% of 56 duels better than 1%
40% of 10 situations better than 58%
Mirage18
44% better than 27%
0.66 better than 21%
78.0 better than 41%
0.96 better than 33%
54% of 71 duels better than 71%
23% of 13 situations better than 15%
Anubis15
67% better than 91%
0.70 better than 33%
79.5 better than 47%
0.97 better than 32%
63% of 48 duels better than 96%
0% of 6 situations better than 1%
Ancient7
71% -
0.77 -
84.0 -
1.05-
46% of 39 duels -
100% of 6 situations -
Inferno6
50% -
0.68 -
77.0 -
0.98-
50% of 16 duels -
0% of 1 situations -
Nuke6
67% -
0.70 -
81.6 -
0.95-
40% of 25 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zee378 plays

Across 72 matches Zee378 averages K/R 0.67, ADR 77.1 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Opening duels won at 39%, better than only 1% of level 9 players. Averages 14.8 kills per match with 42% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 18 of 72 matches the rating was 1.10 or higher (25%), in 34 it was below 0.90. In 29 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. Things go best in match 1 of the day (−35 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −35 ELO. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 75.8, Win rate at 52%. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.