Zedje_

Malaysia
On FACEIT since 2017 590 matches tracked 185 matches in 30 days
ELO ▲ 30
2,755
30-day peak: 2,946
Rank SEA ▼ 128 places
#400
Malaysia #20 in Malaysia
30 days · prev. #272 · best #112
Last updated:
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How does Zedje_ play?

Rating 1.13 K/R 0.83 ADR 87.3 from 590 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 590 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (530 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.0
Knife kills 4 in 590 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.3%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 5.6%+1.3 pp · Ø 4.3% better than 90%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 118x 4K, 9 aces in 530 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.83, Rating at 1.13, ADR at 87.4, Headshots at 60%
▼ Got worse
ELO −58

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months unchanged at 0.83. Clearly above the average (0.75).

Patterns

From the last 590 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −177 ELO
145 matches · 52% win rate
On Mirage −138 ELO
236 matches · 50% win rate
On Sundays −5 ELO, win rate 43%

Zedje_ loses the most ELO on Dust 2: −177 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Anubis
  2. Recorded match no. 500 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 590 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage236
50% better than 35%
0.84 better than 84%
88.7 better than 81%
1.14 better than 76%
51% of 899 duels better than 42%
43% of 169 situations better than 65%
Dust 2145
52% better than 43%
0.82 better than 78%
85.7 better than 70%
1.11 better than 65%
49% of 599 duels better than 32%
32% of 81 situations better than 30%
Ancient83
54% better than 52%
0.83 better than 81%
88.3 better than 78%
1.14 better than 77%
52% of 329 duels right on the average
50% of 54 situations better than 78%
Anubis68
54% right on the average
0.82 better than 79%
86.7 better than 74%
1.12 better than 71%
51% of 284 duels better than 42%
42% of 43 situations better than 58%
Cache33
39% better than 8%
0.79 right on the average
83.8 better than 44%
1.07 better than 37%
56% of 112 duels better than 60%
15% of 20 situations better than 5%
Inferno13
23% -
0.82 -
84.9 -
1.14-
50% of 44 duels -
60% of 5 situations -
Nuke7
57% -
0.88 -
90.1 -
1.20-
41% of 34 duels -
29% of 7 situations -
Vertigo4
50% -
0.85 -
92.6 -
1.15-
44% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zedje_ plays

Across 590 matches Zedje_ averages K/R 0.83, ADR 87.3 and a rating of 1.13. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 60% headshots. The strongest map is Anubis with a 54% win rate in 68 matches. In 299 of 590 matches the rating was 1.10 or higher (51%), in 166 it was below 0.90. In 530 matches with detailed stats: 118 4Ks and 9 aces. Best month by rating: October 2026 at 1.19. Zedje_ loses the most ELO on Dust 2 (−177 ELO, win rate 52%). Things go best on Anubis (+63 ELO, win rate 54%). Improved over the last three months: Win rate +10 pp. Got weaker: ELO −58. Unchanged in recent months: K/R at 0.83, Rating at 1.13, ADR at 87.4, Headshots at 60%. Last 30 days: 185 matches, win rate 53%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.