ZeaM1

Germany
On FACEIT since 2025 160 matches tracked 72 matches in 30 days
ELO ▲ 132
2,134
30-day peak: 2,134
Rank EU
#164,240
Germany #4,481 in Germany
Last updated:

How does ZeaM1 play?

Rating 1.28 K/R 0.91 ADR 99.5 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 159 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.33+0.31 · Ø 1.02 better than 98%
Pistol kills per match 3.7
Knife kills 3 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.3%).

2K rounds 17.2%+3.9 pp · Ø 13.3% better than 98%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 48x 4K, 6 aces in 154 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ZeaM1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.92
JulAugSepOct

Best month: October 2026 with 0.92.

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −43 ELO
28 matches · 46% win rate
On Nuke −37 ELO
23 matches · 65% win rate
On Saturdays −57 ELO, win rate 50%

ZeaM1 loses the most ELO in match 3 of the day: −43 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Inferno
  2. Highest rating in a match: 3.04 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 64%
0.89 better than 95%
98.7 better than 97%
1.25 better than 95%
60% of 257 duels better than 93%
38% of 24 situations right on the average
Inferno40
63% better than 83%
0.89 better than 92%
96.8 better than 95%
1.29 better than 94%
57% of 155 duels better than 78%
48% of 29 situations better than 74%
Anubis34
38% better than 11%
0.92 better than 98%
100.8 better than 99%
1.28 better than 97%
61% of 149 duels better than 94%
37% of 19 situations better than 49%
Nuke23
65% better than 80%
0.97 better than 98%
105.1 better than 99%
1.33 better than 96%
64% of 125 duels better than 96%
40% of 15 situations right on the average
Ancient6
50% -
1.12 -
116.6 -
1.56-
81% of 16 duels -
50% of 6 situations -
Dust 26
67% -
0.73 -
84.9 -
1.01-
54% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZeaM1 plays

Across 159 matches ZeaM1 averages K/R 0.91, ADR 99.5 and a rating of 1.28. Biggest strength: Damage per round (ADR) at 99.5, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 40% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 101 of 159 matches the rating was 1.10 or higher (64%), in 22 it was below 0.90. In 154 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: October 2026 at 1.31. ZeaM1 loses the most ELO in match 3 of the day (−43 ELO, win rate 46%). Things go best on Inferno (+26 ELO, win rate 63%). Match no. 1 of the day goes best: 61% win rate, +26 ELO. Last 30 days: 72 matches, win rate 58%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.