ZePit-

Portugal
On FACEIT since 2016 218 matches tracked 74 matches in 30 days
ELO ▲ 302
2,330
30-day peak: 2,330
Rank EU
#90,972
Portugal #1,408 in Portugal
Last updated:
Next update possible in 18m 8s

How does ZePit- play?

Rating 1.16 K/R 0.81 ADR 86.5 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 218 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (50%).

Headshot rate 32%−18 pp · Ø 50% better than 1%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 3.1
Knife kills 1 in 218 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 47x 4K, 3 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +188
= Stayed the same
K/R at 0.81, ADR at 86.4
▼ Got worse
Rating −0.07, Win rate −22 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
50 matches · 54% win rate
On Inferno −1 ELO
25 matches · 52% win rate
On Thursdays −50 ELO, win rate 32%

ZePit- loses the most ELO on Dust 2: −48 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.53 · Anubis

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
52% right on the average
0.79 better than 69%
84.9 better than 69%
1.14 better than 79%
53% of 351 duels better than 61%
45% of 65 situations better than 72%
Anubis54
54% better than 55%
0.84 better than 85%
88.4 better than 81%
1.19 better than 88%
56% of 308 duels better than 73%
36% of 42 situations better than 44%
Dust 250
54% better than 60%
0.83 better than 83%
87.9 better than 79%
1.19 better than 88%
56% of 268 duels better than 75%
37% of 35 situations better than 47%
Inferno25
52% better than 42%
0.85 better than 83%
89.3 better than 78%
1.22 better than 87%
56% of 123 duels better than 63%
37% of 19 situations better than 47%
Ancient14
29% -
0.73 -
80.2 -
0.98-
42% of 62 duels -
30% of 10 situations -
Cache4
50% -
0.62 -
75.4 -
0.84-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZePit- plays

Across 218 matches ZePit- averages K/R 0.81, ADR 86.5 and a rating of 1.16. Biggest strength: 3K rounds at 5.5%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 32% headshots. The strongest map is Anubis with a 54% win rate in 54 matches. In 109 of 218 matches the rating was 1.10 or higher (50%), in 71 it was below 0.90. In 188 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: June 2026 at 1.24. ZePit- loses the most ELO on Dust 2 (−48 ELO, win rate 54%). Things go best on Mirage (+16 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate. Improved over the last three months: Headshots +6 pp, ELO +188. Got weaker: Rating −0.07, Win rate −22 pp. Unchanged in recent months: K/R at 0.81, ADR at 86.4. Last 30 days: 74 matches, win rate 54%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.