ZeMa-

Japan
On FACEIT since 2020 123 matches tracked 48 matches in 30 days
Last updated:
Next update possible in 26m 25s

How does ZeMa- play?

Rating 1.03 K/R 0.75 ADR 81.6 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 18x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Win rate +16 pp
= Stayed the same
ADR at 82.3, Headshots at 59%, ELO at 2,535
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
54 matches · 41% win rate
On Saturdays +25 ELO, win rate 40%

ZeMa- loses the most ELO in match 1 of the day: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
49% better than 36%
0.76 better than 57%
82.9 better than 57%
1.05 right on the average
53% of 228 duels better than 55%
30% of 27 situations better than 28%
Ancient25
60% better than 74%
0.79 better than 65%
86.4 better than 68%
1.06 better than 53%
58% of 127 duels better than 79%
41% of 17 situations better than 59%
Mirage19
42% better than 12%
0.71 better than 32%
77.6 better than 32%
0.99 better than 31%
51% of 80 duels better than 45%
20% of 5 situations better than 6%
Anubis11
45% -
0.68 -
78.4 -
0.94-
51% of 55 duels -
67% of 6 situations -
Inferno10
50% -
0.77 -
83.3 -
1.08-
46% of 54 duels -
50% of 2 situations -
Nuke5
20% -
0.67 -
68.7 -
0.90-
37% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZeMa- plays

Across 123 matches ZeMa- averages K/R 0.75, ADR 81.6 and a rating of 1.03. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 46 of 123 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 92 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. ZeMa- loses the most ELO in match 1 of the day (−25 ELO, win rate 41%). Things go best on Dust 2 (+39 ELO, win rate 49%). Match no. 2 of the day goes best: 56% win rate, +19 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Win rate +16 pp. Unchanged in recent months: ADR at 82.3, Headshots at 59%, ELO at 2,535. Last 30 days: 48 matches, win rate 56%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.