Zdunekk

Poland
214 matches tracked 38 matches in 30 days
Last updated:

How does Zdunekk play?

Rating 0.99 K/R 0.73 ADR 80.5 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 214 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (48%).

Headshot rate 64%+16 pp · Ø 48% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.8
Knife kills 7 in 214 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 38x 4K, 7 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 80.9
▼ Got worse
Win rate −16 pp, ELO −78

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −86 ELO
29 matches · 38% win rate
On Mirage −57 ELO
65 matches · 49% win rate
Between 6:00 and 12:00 −48 ELO, win rate 37%
On Wednesdays ±0 ELO, win rate 33%

Zdunekk loses the most ELO in match 2 of the day: −86 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 43%
0.73 right on the average
80.5 better than 52%
0.96 better than 31%
51% of 359 duels right on the average
33% of 33 situations better than 37%
Dust 243
35% better than 8%
0.71 better than 40%
78.7 better than 43%
0.99 better than 40%
45% of 233 duels better than 20%
44% of 16 situations better than 70%
Ancient36
39% better than 11%
0.72 better than 42%
78.9 better than 39%
0.99 better than 42%
53% of 179 duels better than 65%
31% of 26 situations better than 35%
Anubis33
55% better than 63%
0.78 better than 75%
85.6 better than 77%
1.09 better than 76%
55% of 197 duels better than 74%
29% of 14 situations better than 28%
Cache15
60% -
0.72 -
78.4 -
0.95-
43% of 70 duels -
33% of 3 situations -
Nuke11
45% -
0.77 -
84.2 -
1.03-
48% of 50 duels -
50% of 6 situations -
Inferno10
40% -
0.61 -
74.1 -
0.81-
44% of 66 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zdunekk plays

Across 214 matches Zdunekk averages K/R 0.73, ADR 80.5 and a rating of 0.99. Biggest strength: Headshot rate at 64%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 16.5 kills per match with 64% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 76 of 214 matches the rating was 1.10 or higher (36%), in 83 it was below 0.90. In 165 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: June 2026 at 1.05. Zdunekk loses the most ELO in match 2 of the day (−86 ELO, win rate 38%). Things go best on Dust 2 (+1 ELO, win rate 35%). Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −16 pp, ELO −78. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 80.9. Last 30 days: 38 matches, win rate 39%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.