Zdiaq

Turkey
On FACEIT since 2021 145 matches tracked
Last updated:

How does Zdiaq play?

Rating 0.90 K/R 0.63 ADR 67.2 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 145 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.1%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 6x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +280
= Stayed the same
Headshots at 59%, Win rate at 53%
▼ Got worse
K/R −0.14, Rating −0.21, ADR −6.3

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.59 (at the start 0.73). Well below the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
26 matches · 62% win rate
In match 4 of the day ±0 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 +29 ELO, win rate 46%
On Mondays −30 ELO, win rate 48%

Zdiaq loses the most ELO on Dust 2: −30 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Anubis
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
42% better than 20%
0.64 better than 9%
64.3 better than 1%
0.89 better than 11%
41% of 81 duels better than 6%
36% of 25 situations right on the average
Mirage27
44% better than 24%
0.60 better than 4%
64.1 better than 1%
0.90 better than 12%
51% of 57 duels right on the average
38% of 21 situations right on the average
Dust 226
62% better than 84%
0.61 better than 4%
67.2 better than 3%
0.87 better than 6%
54% of 82 duels better than 65%
14% of 14 situations better than 5%
Inferno25
60% better than 69%
0.70 better than 24%
76.7 better than 22%
1.01 better than 32%
41% of 81 duels better than 4%
39% of 18 situations better than 47%
Anubis24
67% better than 90%
0.61 better than 5%
67.4 better than 3%
0.87 better than 7%
38% of 76 duels better than 3%
31% of 16 situations better than 32%
Cache7
43% -
0.56 -
58.4 -
0.79-
41% of 22 duels -
29% of 7 situations -
Nuke4
50% -
0.64 -
66.8 -
0.94-
17% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zdiaq plays

Across 145 matches Zdiaq averages K/R 0.63, ADR 67.2 and a rating of 0.90. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 67.2, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 59% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 34 of 145 matches the rating was 1.10 or higher (23%), in 80 it was below 0.90. In 103 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Zdiaq loses the most ELO on Dust 2 (−30 ELO, win rate 62%). Things go best on Anubis (+182 ELO, win rate 67%). Match no. 2 of the day goes best: 63% win rate, +119 ELO. Improved over the last three months: ELO +280. Got weaker: K/R −0.14, Rating −0.21, ADR −6.3. Unchanged in recent months: Headshots at 59%, Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.