ZbokPL

Poland
On FACEIT since 2025 253 matches tracked 40 matches in 30 days
ELO ▼ 287
2,025
30-day peak: 2,312
Rank EU
#225,634
Poland #12,721 in Poland
Last updated:

How does ZbokPL play?

Rating 1.15 (from 247 matches) K/R 0.80 ADR 83.0 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 247 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.22+0.20 · Ø 1.02 better than 94%
Pistol kills per match 3.0
Knife kills 14 in 253 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 21x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +459
= Stayed the same
K/R at 0.80, Rating at 1.14, ADR at 82.4, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
78 matches · 38% win rate
On Nuke −48 ELO
25 matches · 32% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 40%
On Thursdays −16 ELO, win rate 41%

ZbokPL loses the most ELO on Mirage: −68 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.79 · Dust 2

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
38% better than 10%
0.76 better than 61%
79.6 better than 46%
1.06 better than 63%
53% of 337 duels better than 64%
43% of 61 situations better than 63%
Dust 246
74% better than 99%
0.87 better than 93%
88.1 better than 82%
1.26 better than 95%
64% of 167 duels better than 96%
50% of 46 situations better than 81%
Ancient44
55% better than 59%
0.80 better than 75%
81.9 better than 51%
1.16 better than 87%
50% of 136 duels better than 43%
41% of 49 situations better than 57%
Anubis29
48% better than 37%
0.80 better than 81%
84.7 better than 71%
1.14 better than 85%
56% of 134 duels better than 77%
54% of 26 situations better than 86%
Nuke25
32% better than 2%
0.80 better than 65%
80.8 better than 41%
1.13 better than 69%
52% of 75 duels better than 47%
52% of 21 situations better than 82%
Inferno23
52% better than 43%
0.86 better than 89%
88.0 better than 77%
1.25 better than 90%
56% of 71 duels better than 73%
39% of 18 situations better than 55%
Cache7
57% -
0.75 -
78.1 -
1.06-
47% of 30 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZbokPL plays

Across 253 matches ZbokPL averages K/R 0.80 and ADR 83.0; the rating across the 247 rated matches is 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 74% win rate in 46 matches. In 134 of 247 matches the rating was 1.10 or higher (54%), in 60 it was below 0.90. In 173 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.21. ZbokPL loses the most ELO on Mirage (−68 ELO, win rate 38%). Things go best on Inferno (+22 ELO, win rate 52%). From match no. 5 of the day on, things go best: 58% win rate, +21 ELO. Improved over the last three months: Headshots +2 pp, ELO +459. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 82.4, Win rate at 50%. Last 30 days: 40 matches, win rate 48%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.