Zazik322

Russia
On FACEIT since 2025 171 matches tracked 49 matches in 30 days
ELO ▲ 73
2,036
30-day peak: 2,095
Rank EU
#218,074
Russia #61,524 in Russia
Last updated:

How does Zazik322 play?

Rating 1.01 K/R 0.74 ADR 78.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.3
Knife kills 3 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 19x 4K, 6 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +317
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.21, ADR −8.7, Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −26 ELO
46 matches · 37% win rate
On Dust 2 −1 ELO
44 matches · 36% win rate
Between 18:00 and 24:00 +32 ELO, win rate 45%
On Mondays +57 ELO, win rate 43%

Zazik322 loses the most ELO from match 5 of the day: −26 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Dust 2
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
36% better than 7%
0.74 right on the average
77.1 better than 29%
1.03 right on the average
46% of 235 duels better than 24%
32% of 25 situations better than 33%
Anubis42
62% better than 83%
0.74 right on the average
79.2 better than 42%
1.03 right on the average
50% of 228 duels better than 41%
38% of 16 situations right on the average
Ancient32
56% better than 63%
0.75 better than 53%
78.4 better than 34%
1.03 right on the average
49% of 162 duels better than 37%
52% of 21 situations better than 86%
Mirage28
50% right on the average
0.72 better than 41%
77.8 better than 37%
0.94 better than 21%
44% of 167 duels better than 14%
57% of 7 situations better than 93%
Nuke15
40% better than 12%
0.70 better than 26%
76.3 better than 21%
0.95 better than 17%
38% of 97 duels better than 2%
20% of 5 situations better than 12%
Cache7
57% -
0.78 -
82.2 -
1.06-
54% of 63 duels -
40% of 5 situations -
Inferno3
33% -
0.74 -
79.9 -
1.02-
56% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zazik322 plays

Across 171 matches Zazik322 averages K/R 0.74, ADR 78.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Anubis with a 62% win rate in 42 matches. In 64 of 171 matches the rating was 1.10 or higher (37%), in 61 it was below 0.90. In 150 matches with detailed stats: 19 4Ks and 6 aces. Best month by rating: July 2026 at 1.20. Zazik322 loses the most ELO from match 5 of the day (−26 ELO, win rate 37%). Things go best on Ancient (+60 ELO, win rate 56%). Match no. 1 of the day goes best: 64% win rate, +50 ELO. Improved over the last three months: ELO +317. Got weaker: K/R −0.10, Rating −0.21, ADR −8.7, Headshots −5 pp, Win rate −3 pp. Last 30 days: 49 matches, win rate 51%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.