Zayccc

Mongolia
On FACEIT since 2025 153 matches tracked 42 matches in 30 days
ELO ▲ 131
1,909
30-day peak: 1,958
Rank SEA ▼ 1 place
#7,238
30 days · prev. #7,237 · best #4,833
Last updated:

How does Zayccc play?

Rating 0.96 (from 103 matches) K/R 0.70 ADR 76.9 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 3.0
Zeus kills3 in 153 matches
Knife kills 7 in 153 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 96%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.10, ELO +579
= Stayed the same
K/R at 0.70, ADR at 77.2
▼ Got worse
Headshots −6 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
49 matches · 45% win rate
On Ancient −47 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −72 ELO, win rate 43%

Zayccc loses the most ELO on Mirage: −54 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Highest rating in a match: 1.87 · Anubis
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
45% better than 30%
0.69 better than 32%
78.1 better than 42%
0.92 better than 21%
45% of 182 duels better than 21%
29% of 17 situations better than 24%
Dust 231
55% better than 65%
0.74 better than 61%
81.2 better than 59%
1.06 better than 69%
49% of 112 duels better than 43%
31% of 13 situations better than 33%
Ancient28
43% better than 22%
0.68 better than 22%
73.8 better than 15%
0.85 better than 5%
52% of 64 duels better than 55%
0% of 6 situations better than 1%
Inferno15
40% better than 12%
0.73 right on the average
80.6 better than 49%
1.02-
53% of 55 duels better than 54%
17% of 6 situations better than 10%
Anubis13
69% -
0.71 -
68.8 -
1.06-
29% of 24 duels -
75% of 4 situations -
Nuke9
33% -
0.67 -
71.9 -
0.82-
41% of 17 duels -
57% of 7 situations -
Cache7
57% -
0.67 -
76.9 -
0.96-
45% of 40 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zayccc plays

Across 153 matches Zayccc averages K/R 0.70 and ADR 76.9; the rating across the 103 rated matches is 0.96. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 15.5 kills per match with 60% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 26 of 103 matches the rating was 1.10 or higher (25%), in 50 it was below 0.90. In 102 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. Zayccc loses the most ELO on Mirage (−54 ELO, win rate 45%). Things go best in match 1 of the day (−50 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −50 ELO. Improved over the last three months: Rating +0.10, ELO +579. Got weaker: Headshots −6 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.2. Last 30 days: 42 matches, win rate 50%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.