ZauaN-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 5.7% of rounds and so well above the average (4.1%).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.87. Last 3 months: 0.85 (at the start 0.79). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.22. Last 3 months: 1.20 (at the start 1.10). Well above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 89.0. Last 3 months: 88.6 (at the start 86.1). Clearly above the average (80.4).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 49% (at the start 50%). Right on the average (49%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 47% (at the start 61%). Slightly below the average (49%).
Best month: July 2026 with 2,034. Last 3 months: 2,013 (at the start 2,034).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ZauaN- loses the most ELO on Inferno: −61 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Dust 2
- Highest rating in a match: 2.23 · Dust 2
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How ZauaN- plays
Across 180 matches ZauaN- averages K/R 0.84, ADR 87.9 and a rating of 1.18. Biggest strength: 3K rounds at 5.7%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 49% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 101 of 180 matches the rating was 1.10 or higher (56%), in 38 it was below 0.90. In 118 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: August 2026 at 1.22. ZauaN- loses the most ELO on Inferno (−61 ELO, win rate 39%). Things go best on Dust 2 (+28 ELO, win rate 60%). Match no. 2 of the day goes best: 56% win rate, −17 ELO. Improved over the last three months: K/R +0.06, Rating +0.10. Got weaker: Win rate −14 pp. Unchanged in recent months: ADR at 88.6, Headshots at 49%, ELO at 2,013. Last 30 days: 28 matches, win rate 50%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.