Zasranec7777

Russia
On FACEIT since 2025 256 matches tracked 96 matches in 30 days
Last updated:

How does Zasranec7777 play?

Rating 1.10 (from 235 matches) K/R 0.81 ADR 88.4 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 235 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 28%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.6
Zeus kills1 in 256 matches
Knife kills 5 in 256 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 75%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 45x 4K, 5 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 39%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +15 pp
= Stayed the same
K/R at 0.81
▼ Got worse
Rating −0.18, ADR −4.2, Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
34 matches · 32% win rate
In match 1 of the day +57 ELO
58 matches · 41% win rate
Between 0:00 and 6:00 +26 ELO, win rate 33%
On Saturdays +34 ELO, win rate 43%

Zasranec7777 loses the most ELO on Ancient: −55 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.53 · Anubis
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
43% better than 13%
0.81 better than 74%
89.4 better than 83%
1.08 better than 58%
52% of 416 duels right on the average
29% of 34 situations better than 21%
Dust 262
61% better than 77%
0.82 better than 78%
86.8 better than 74%
1.14 better than 74%
56% of 295 duels better than 71%
54% of 28 situations better than 86%
Anubis42
55% better than 53%
0.84 better than 85%
92.1 better than 91%
1.16 better than 81%
57% of 210 duels better than 74%
63% of 19 situations better than 94%
Ancient34
32% better than 3%
0.79 better than 67%
88.0 better than 76%
1.06 better than 53%
48% of 189 duels better than 26%
36% of 14 situations better than 44%
Nuke17
47% better than 21%
0.77 right on the average
84.4 better than 58%
1.04 better than 36%
47% of 77 duels better than 19%
54% of 13 situations better than 81%
Cache15
60% better than 61%
0.75 better than 35%
82.6 better than 40%
1.00-
51% of 79 duels better than 32%
75% of 4 situations better than 97%
Inferno4
50% -
0.90 -
94.3 -
1.22-
47% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zasranec7777 plays

Across 256 matches Zasranec7777 averages K/R 0.81 and ADR 88.4; the rating across the 235 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 61% win rate in 62 matches. In 109 of 235 matches the rating was 1.10 or higher (46%), in 72 it was below 0.90. In 215 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: June 2026 at 1.21. Zasranec7777 loses the most ELO on Ancient (−55 ELO, win rate 32%). Things go best on Mirage (+79 ELO, win rate 43%). Match no. 4 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: Win rate +15 pp. Got weaker: Rating −0.18, ADR −4.2, Headshots −5 pp. Unchanged in recent months: K/R at 0.81. Last 30 days: 96 matches, win rate 52%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.