Zase

Russia
163 matches tracked 23 matches in 30 days
Last updated:

How does Zase play?

Rating 0.94 K/R 0.66 ADR 74.4 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 69%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 11x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.06, ADR +8.8
= Stayed the same
Headshots at 46%, ELO at 1,789
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.70 (at the start 0.63). Slightly below the average (0.73).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −37 ELO
24 matches · 46% win rate
In match 1 of the day +30 ELO
59 matches · 46% win rate
On Sundays +26 ELO, win rate 37%

Zase loses the most ELO on Anubis: −37 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
57% better than 73%
0.64 better than 14%
74.4 better than 24%
0.92 better than 21%
52% of 207 duels better than 61%
24% of 34 situations better than 16%
Ancient39
59% better than 75%
0.69 better than 26%
74.0 better than 15%
0.97 better than 32%
48% of 130 duels better than 33%
39% of 28 situations better than 52%
Anubis24
46% better than 31%
0.62 better than 6%
70.6 better than 9%
0.87 better than 8%
46% of 79 duels better than 23%
38% of 8 situations right on the average
Dust 220
45% better than 32%
0.69 better than 33%
77.0 better than 35%
0.97 better than 37%
48% of 66 duels better than 37%
14% of 7 situations better than 6%
Nuke14
36% -
0.65 -
70.4 -
0.92-
52% of 48 duels -
25% of 12 situations -
Cache4
50% -
0.83 -
94.3 -
1.13-
56% of 16 duels -
0% of 2 situations -
Inferno4
25% -
0.71 -
78.7 -
0.94-
53% of 17 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zase plays

Across 163 matches Zase averages K/R 0.66, ADR 74.4 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: 3K rounds at 3.0%, better than only 12% of level 9 players. Averages 14.3 kills per match with 47% headshots. The strongest map is Ancient with a 59% win rate in 39 matches. In 49 of 163 matches the rating was 1.10 or higher (30%), in 81 it was below 0.90. In 64 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. Zase loses the most ELO on Anubis (−37 ELO, win rate 46%). Things go best on Mirage (+100 ELO, win rate 57%). Match no. 2 of the day goes best: 66% win rate, −1 ELO. Improved over the last three months: K/R +0.07, Rating +0.06, ADR +8.8. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 46%, ELO at 1,789. Last 30 days: 23 matches, win rate 57%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.