Zara_li

Germany
On FACEIT since 2017 153 matches tracked 78 matches in 30 days
Last updated:

How does Zara_li play?

Rating 0.86 K/R 0.59 ADR 66.5 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 16% weak 0.75 to 0.89 27% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.84−0.16 · Ø 1.00 better than 7%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.0%).

2K rounds 9.9%−3.1 pp · Ø 13.0% better than 2%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 4%
MVPs per match 1.6−0.6 · Ø 2.2 better than 4%
4Ks and aces 16x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 72%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
Whether Zara_li is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 153 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Best month: October 2026 with 0.60.

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −12 ELO
41 matches · 51% win rate
On Mirage −4 ELO
21 matches · 43% win rate

Zara_li loses the most ELO in match 1 of the day: −12 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 1.82 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno37
68% better than 93%
0.60 better than 9%
69.0 better than 8%
0.87 better than 13%
48% of 144 duels better than 41%
30% of 27 situations better than 33%
Ancient30
57% better than 73%
0.60 better than 5%
65.4 better than 2%
0.85 better than 8%
45% of 85 duels better than 24%
59% of 22 situations better than 93%
Anubis25
52% right on the average
0.59 better than 4%
69.9 better than 8%
0.83 better than 6%
57% of 75 duels better than 85%
38% of 16 situations right on the average
Mirage21
43% better than 27%
0.60 better than 7%
66.1 better than 4%
0.87 better than 13%
48% of 61 duels better than 42%
35% of 23 situations better than 44%
Dust 220
55% better than 69%
0.51 better than 1%
57.8 better than 1%
0.80 better than 3%
38% of 64 duels better than 5%
50% of 6 situations better than 82%
Cache15
73% -
0.61 -
67.9 -
0.91-
41% of 39 duels -
38% of 8 situations -
Nuke3
33% -
0.66 -
67.6 -
0.84-
36% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zara_li plays

Across 153 matches Zara_li averages K/R 0.59, ADR 66.5 and a rating of 0.86. Biggest strength: Deaths per round at just 70% (lower is better), better than 85% of level 6 players. Most room to improve: Damage per round (ADR) at 66.5, better than only 2% of level 6 players. Averages 13.1 kills per match with 47% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 27 of 153 matches the rating was 1.10 or higher (18%), in 101 it was below 0.90. In 153 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: October 2026 at 0.87. Zara_li loses the most ELO in match 1 of the day (−12 ELO, win rate 51%). Things go best on Inferno (+157 ELO, win rate 68%). Match no. 2 of the day goes best: 70% win rate, +136 ELO. Last 30 days: 78 matches, win rate 60%, net ELO +254.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.