Zapruder

USA
125 matches tracked 21 matches in 30 days
ELO ▲ 230
1,980
30-day peak: 1,980
Rank NA ▲ 1,037 places
#8,315
30 days · prev. #9,352 · best #7,639
Last updated:

How does Zapruder play?

Rating 1.21 K/R 0.87 ADR 91.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 125 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
ClutcherMulti-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.00).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.26+0.26 · Ø 1.00 better than 98%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.1%).

2K rounds 16.5%+3.4 pp · Ø 13.1% better than 98%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 92%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 20x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Win rate +4 pp, ELO +426
= Stayed the same
K/R at 0.88, ADR at 92.3
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.88 (at the start 0.85). Well above the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
44 matches · 45% win rate
On Ancient −67 ELO
33 matches · 52% win rate
On Mirage −53 ELO
22 matches · 50% win rate

Zapruder loses the most ELO in match 1 of the day: −72 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
52% better than 54%
0.90 better than 97%
96.5 better than 97%
1.24 better than 97%
54% of 149 duels better than 70%
21% of 24 situations better than 17%
Anubis28
57% better than 71%
0.88 better than 97%
91.4 better than 93%
1.26 better than 98%
62% of 118 duels better than 97%
52% of 23 situations better than 81%
Mirage22
50% right on the average
0.82 better than 85%
88.7 better than 86%
1.14 better than 85%
45% of 97 duels better than 20%
57% of 21 situations better than 91%
Dust 218
44% better than 28%
0.82 better than 87%
85.0 better than 74%
1.20 better than 92%
67% of 51 duels better than 99%
25% of 16 situations better than 18%
Cache13
54% -
0.92 -
97.3 -
1.28-
67% of 52 duels -
36% of 14 situations -
Nuke9
44% -
0.82 -
85.1 -
1.08-
65% of 26 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zapruder plays

Across 125 matches Zapruder averages K/R 0.87, ADR 91.4 and a rating of 1.21. Biggest strength: K/D at 1.26, better than 98% of level 9 players. Averages 18.8 kills per match with 58% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 73 of 125 matches the rating was 1.10 or higher (58%), in 27 it was below 0.90. In 85 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. Zapruder loses the most ELO in match 1 of the day (−72 ELO, win rate 45%). Things go best on Anubis (+4 ELO, win rate 57%). Match no. 3 of the day goes best: 67% win rate, −53 ELO. Improved over the last three months: Rating +0.06, Win rate +4 pp, ELO +426. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.88, ADR at 92.3. Last 30 days: 21 matches, win rate 48%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.