Zangeetsuuu

Turkey
On FACEIT since 2017 355 matches tracked 103 matches in 30 days
Last updated:

How does Zangeetsuuu play?

Rating 1.02 (from 305 matches) K/R 0.73 ADR 78.6 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 305 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.5
Zeus kills1 in 355 matches
Knife kills 1 in 355 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 49x 4K, 7 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.73, ADR at 78.3, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −25 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
55% better than 62%
0.72 better than 35%
78.0 better than 31%
1.01 better than 37%
47% of 423 duels better than 23%
50% of 34 situations better than 82%
Dust 292
55% better than 59%
0.78 better than 64%
82.5 better than 55%
1.07 better than 56%
50% of 335 duels better than 38%
31% of 32 situations better than 30%
Anubis48
44% better than 20%
0.73 better than 38%
80.2 better than 40%
0.98 better than 24%
53% of 182 duels right on the average
19% of 16 situations better than 10%
Inferno41
41% better than 12%
0.72 better than 25%
77.4 better than 18%
1.03 better than 25%
52% of 177 duels better than 38%
37% of 27 situations better than 44%
Ancient39
31% better than 3%
0.69 better than 20%
71.9 better than 7%
0.97 better than 24%
52% of 140 duels right on the average
37% of 19 situations better than 46%
Cache17
82% -
0.82 -
83.4 -
1.18-
57% of 69 duels -
56% of 9 situations -
Nuke13
38% -
0.63 -
66.3 -
0.83-
39% of 41 duels -
25% of 12 situations -
Vertigo4
0% -
0.71 -
75.6 -
0.92-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zangeetsuuu plays

Across 355 matches Zangeetsuuu averages K/R 0.73 and ADR 78.6; the rating across the 305 rated matches is 1.02. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Cache with a 82% win rate in 17 matches. In 122 of 305 matches the rating was 1.10 or higher (40%), in 112 it was below 0.90. In 304 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: August 2026 at 1.09. Things go best on Dust 2 (+50 ELO, win rate 55%). Match no. 3 of the day goes best: 54% win rate, +53 ELO. Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.3, Headshots at 42%. Last 30 days: 103 matches, win rate 49%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.