Zandan666

Mongolia
70 matches tracked 12 matches in 30 days
Last updated:

How does Zandan666 play?

Rating 0.80 (from 20 matches) K/R 0.68 ADR 74.5 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 30% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 48%−3 pp · Ø 51% better than 38%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.92−0.10 · Ø 1.02 better than 10%
Pistol kills per match 2.4
Knife kills 1 in 70 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.0%).

2K rounds 11.1%−2.2 pp · Ø 13.3% better than 4%
3K rounds 2.3%−1.7 pp · Ø 4.0% better than 1%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 0x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.13, ADR −12.2, Win rate −10 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.54
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.90. Last 3 months: 0.59 (at the start 0.72). Well below the average (0.73).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 +25 ELO, win rate 49%

Zandan666 loses the most ELO from match 5 of the day: ±0 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.15 · Ancient
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
48% better than 34%
0.67 better than 17%
75.7 better than 24%
0.77-
45% of 11 duels better than 18%
50% of 6 situations better than 80%
Mirage22
55% better than 63%
0.69 better than 25%
73.2 better than 14%
0.74-
38% of 34 duels better than 3%
50% of 4 situations better than 80%
Ancient14
71% -
0.72 -
78.0 -
0.96-
45% of 20 duels -
67% of 3 situations -
Anubis7
86% -
0.65 -
75.4 -
0.77-
22% of 9 duels -
-
Inferno3
33% -
0.57 -
68.3 -
0.68-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zandan666 plays

Across 70 matches Zandan666 averages K/R 0.68 and ADR 74.5; the rating across the 20 rated matches is 0.80. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.80, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 3 of 20 matches the rating was 1.10 or higher (15%), in 13 it was below 0.90. Best month by rating: August 2026 at 0.85. Zandan666 loses the most ELO from match 5 of the day (±0 ELO, win rate 52%). Got weaker: K/R −0.13, ADR −12.2, Win rate −10 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 12 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.