Zamazingo_

Turkey
On FACEIT since 2024 418 matches tracked 97 matches in 30 days
Last updated:

How does Zamazingo_ play?

Rating 1.10 K/R 0.80 ADR 86.5 from 418 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 418 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.0
Knife kills 1 in 418 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 82x 4K, 6 aces in 338 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +334
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 86.4, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −126 ELO
103 matches · 45% win rate
On Inferno −61 ELO
40 matches · 50% win rate
On Tuesdays −60 ELO, win rate 43%

Zamazingo_ loses the most ELO on Ancient: −126 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.91 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2144
55% better than 59%
0.86 better than 89%
92.3 better than 89%
1.20 better than 87%
63% of 909 duels better than 95%
36% of 85 situations better than 40%
Ancient103
45% better than 26%
0.79 better than 67%
85.1 better than 65%
1.05 right on the average
52% of 689 duels right on the average
33% of 57 situations better than 39%
Anubis97
49% better than 34%
0.79 better than 68%
85.3 better than 67%
1.09 better than 63%
55% of 691 duels better than 66%
48% of 50 situations better than 71%
Inferno40
50% better than 27%
0.74 better than 37%
79.0 better than 23%
1.01 better than 23%
52% of 202 duels better than 37%
41% of 22 situations better than 58%
Nuke29
55% better than 48%
0.76 right on the average
81.6 better than 44%
1.06 right on the average
57% of 146 duels better than 73%
43% of 21 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How Zamazingo_ plays

Across 418 matches Zamazingo_ averages K/R 0.80, ADR 86.5 and a rating of 1.10. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 55% win rate in 144 matches. In 190 of 418 matches the rating was 1.10 or higher (45%), in 138 it was below 0.90. In 338 matches with detailed stats: 82 4Ks and 6 aces. Best month by rating: October 2026 at 1.17. Zamazingo_ loses the most ELO on Ancient (−126 ELO, win rate 45%). Things go best on Dust 2 (+167 ELO, win rate 55%). Match no. 1 of the day goes best: 57% win rate, −32 ELO. Improved over the last three months: Win rate +5 pp, ELO +334. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 86.4, Headshots at 48%. Last 30 days: 97 matches, win rate 48%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.