Zak999

Ukraine
On FACEIT since 2016 133 matches tracked 31 matches in 30 days
ELO ▲ 282
3,253
30-day peak: 3,253
Rank EU ▲ 1,186 places
#2,982
Ukraine #191 in Ukraine
30 days · prev. #4,168 · best #2,948
Last updated:

How does Zak999 play?

Rating 1.13 K/R 0.79 ADR 81.2 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 133 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

68% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 68%+16 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 93%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.6+1.1 · Ø 1.5 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.22+0.17 · Ø 1.05 better than 85%
Pistol kills per match 2.7
Knife kills 2 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.6% of rounds and so well above the average (13.5%).

2K rounds 18.6%+5.1 pp · Ø 13.5% better than 99%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 12x 4K, 0 aces in 55 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.15, Rating +0.28, ADR +13.1, Win rate +19 pp
= Stayed the same
ELO at 3,223
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.87 (at the start 0.72). Well above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −224 ELO
40 matches · 40% win rate
Between 18:00 and 24:00 +11 ELO, win rate 43%
On Thursdays +31 ELO, win rate 40%

Zak999 loses the most ELO on Mirage: −224 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
40% better than 5%
0.71 better than 26%
75.7 better than 19%
1.01 better than 30%
56% of 103 duels better than 70%
48% of 29 situations better than 77%
Dust 231
61% better than 73%
0.86 better than 87%
87.3 better than 73%
1.24 better than 89%
66% of 91 duels better than 97%
61% of 23 situations better than 94%
Anubis30
53% better than 42%
0.76 better than 53%
79.3 better than 37%
1.09 better than 59%
59% of 96 duels better than 83%
38% of 13 situations better than 48%
Nuke13
62% -
0.84 -
80.7 -
1.21-
53% of 30 duels -
78% of 9 situations -
Inferno10
70% -
0.93 -
91.7 -
1.38-
77% of 26 duels -
40% of 5 situations -
Ancient6
33% -
0.77 -
83.1 -
1.07-
50% of 16 duels -
67% of 3 situations -
Cache3
67% -
0.80 -
80.4 -
1.18-
25% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zak999 plays

Across 133 matches Zak999 averages K/R 0.79, ADR 81.2 and a rating of 1.13. Biggest strength: Opening duels won at 68%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 68 of 133 matches the rating was 1.10 or higher (51%), in 36 it was below 0.90. In 55 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.41. Zak999 loses the most ELO on Mirage (−224 ELO, win rate 40%). Things go best on Anubis (+200 ELO, win rate 53%). Match no. 1 of the day goes best: 62% win rate, +189 ELO. Improved over the last three months: K/R +0.15, Rating +0.28, ADR +13.1, Win rate +19 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ELO at 3,223. Last 30 days: 31 matches, win rate 68%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.