Zajcyk_

Poland
On FACEIT since 2018 346 matches tracked 121 matches in 30 days
ELO ▲ 363
3,021
30-day peak: 3,081
Rank EU ▲ 1,642 places
#7,548
Poland #379 in Poland
30 days · prev. #9,190 · best #6,530
Last updated:

How does Zajcyk_ play?

Rating 1.07 K/R 0.77 ADR 85.1 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 346 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.0
Knife kills 6 in 346 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so right on the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 50x 4K, 6 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +305
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.20, ADR −9.9, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.76 (at the start 0.88). Just above the average (0.75).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −88 ELO
69 matches · 41% win rate
In match 3 of the day −35 ELO
52 matches · 40% win rate
Between 0:00 and 6:00 +3 ELO, win rate 44%
On Sundays −26 ELO, win rate 35%

Zajcyk_ loses the most ELO in match 1 of the day: −88 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.35 · Anubis

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
53% better than 42%
0.75 better than 44%
83.3 better than 55%
1.06 better than 47%
51% of 423 duels better than 40%
35% of 57 situations better than 37%
Anubis67
52% better than 38%
0.78 better than 63%
88.2 better than 81%
1.11 better than 65%
51% of 338 duels better than 40%
40% of 48 situations better than 53%
Dust 255
53% better than 43%
0.70 better than 23%
78.2 better than 30%
0.98 better than 20%
55% of 233 duels better than 63%
32% of 19 situations better than 29%
Inferno44
52% better than 18%
0.86 better than 75%
93.0 better than 77%
1.20 better than 68%
57% of 209 duels right on the average
43% of 23 situations better than 59%
Nuke37
43% better than 11%
0.79 better than 60%
87.2 better than 72%
1.06 better than 42%
56% of 195 duels better than 64%
30% of 23 situations better than 25%
Cache31
65% better than 68%
0.79 right on the average
86.0 better than 53%
1.13 better than 53%
59% of 139 duels better than 73%
53% of 17 situations better than 79%
Ancient14
43% -
0.72 -
79.0 -
0.98-
53% of 64 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zajcyk_ plays

Across 346 matches Zajcyk_ averages K/R 0.77, ADR 85.1 and a rating of 1.07. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 59% headshots. The strongest map is Cache with a 65% win rate in 31 matches. In 160 of 346 matches the rating was 1.10 or higher (46%), in 99 it was below 0.90. In 292 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: July 2026 at 1.25. Zajcyk_ loses the most ELO in match 1 of the day (−88 ELO, win rate 41%). Things go best in match 2 of the day (+139 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +139 ELO. Improved over the last three months: Headshots +2 pp, ELO +305. Got weaker: K/R −0.12, Rating −0.20, ADR −9.9, Win rate −8 pp. Last 30 days: 121 matches, win rate 51%, net ELO +173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.