Zahonya999

Russia
On FACEIT since 2023 221 matches tracked 58 matches in 30 days
Last updated:

How does Zahonya999 play?

Rating 0.97 K/R 0.70 ADR 81.6 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.3
Knife kills 3 in 221 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 12x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +91
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 81.2
▼ Got worse
Headshots −5 pp, Win rate −21 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −95 ELO
66 matches · 50% win rate
On Mirage −92 ELO
42 matches · 52% win rate
On Fridays ±0 ELO, win rate 50%

Zahonya999 loses the most ELO from match 5 of the day: −95 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Inferno
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
57% better than 69%
0.71 better than 34%
83.1 better than 58%
0.98 better than 29%
53% of 569 duels better than 59%
36% of 66 situations better than 45%
Mirage42
52% right on the average
0.67 better than 18%
78.4 better than 35%
0.94 better than 20%
46% of 239 duels better than 21%
50% of 20 situations better than 82%
Inferno33
55% better than 51%
0.75 right on the average
86.0 better than 67%
1.05 better than 47%
60% of 187 duels better than 80%
50% of 14 situations better than 75%
Nuke22
68% better than 89%
0.68 better than 14%
81.6 better than 44%
0.91 better than 9%
48% of 122 duels better than 26%
30% of 10 situations better than 24%
Cache16
44% -
0.64 -
72.7 -
0.90-
46% of 99 duels -
40% of 10 situations -
Ancient6
33% -
0.78 -
83.3 -
1.02-
49% of 37 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zahonya999 plays

Across 221 matches Zahonya999 averages K/R 0.70, ADR 81.6 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 42% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 73 of 221 matches the rating was 1.10 or higher (33%), in 89 it was below 0.90. In 141 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. Zahonya999 loses the most ELO from match 5 of the day (−95 ELO, win rate 50%). Things go best on Nuke (+30 ELO, win rate 68%). Match no. 4 of the day goes best: 63% win rate. Improved over the last three months: ELO +91. Got weaker: Headshots −5 pp, Win rate −21 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 81.2. Last 30 days: 58 matches, win rate 60%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.