Zabaa_a
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average56% headshots and so well above the average (48%).
Impact
Weakness2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.76). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.12. Last 3 months: 0.99 (at the start 1.10). Right on the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 80.7. Last 3 months: 78.2 (at the start 79.6). Just below the average (78.5).
Share of headshot kills
Best month: June 2026 with 69%. Last 3 months: 55% (at the start 63%). Well above the average (48%).
Matches won (win rate)
Best month: June 2026 with 70%. Last 3 months: 57% (at the start 58%). Well above the average (46%).
Best month: August 2026 with 1,686. Last 3 months: 1,604 (at the start 1,358).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Zabaa_a loses the most ELO on Mirage: −86 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Mirage
- Longest win streak: 9 wins in a row · Anubis
- Highest rating in a match: 2.05 · Cache
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zabaa_a plays
Across 165 matches Zabaa_a averages K/R 0.71, ADR 78.4 and a rating of 1.01. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.5 kills per match with 56% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 60 of 165 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 141 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. Zabaa_a loses the most ELO on Mirage (−86 ELO, win rate 51%). Things go best on Anubis (+57 ELO, win rate 61%). Match no. 1 of the day goes best: 62% win rate, +23 ELO. Improved over the last three months: ELO +246. Got weaker: K/R −0.06, Rating −0.11, Headshots −8 pp. Unchanged in recent months: ADR at 78.2, Win rate at 57%. Last 30 days: 21 matches, win rate 62%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.